[Four Rooms] Change the start position
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@ -200,7 +200,7 @@ class GoalReward4Rooms(MazeTask):
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def __init__(self, scale: float) -> None:
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def __init__(self, scale: float) -> None:
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super().__init__(scale)
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super().__init__(scale)
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self.goals = [MazeGoal(np.array([6.0 * scale, 6.0 * scale]))]
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self.goals = [MazeGoal(np.array([6.0 * scale, -6.0 * scale]))]
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def reward(self, obs: np.ndarray) -> float:
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def reward(self, obs: np.ndarray) -> float:
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for goal in self.goals:
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for goal in self.goals:
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@ -213,13 +213,13 @@ class GoalReward4Rooms(MazeTask):
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E, B, R = MazeCell.EMPTY, MazeCell.BLOCK, MazeCell.ROBOT
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E, B, R = MazeCell.EMPTY, MazeCell.BLOCK, MazeCell.ROBOT
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return [
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return [
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[B, B, B, B, B, B, B, B, B],
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[B, B, B, B, B, B, B, B, B],
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[B, R, E, E, B, E, E, E, B],
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[B, E, E, E, B, E, E, E, B],
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[B, E, E, E, E, E, E, E, B],
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[B, E, E, E, E, E, E, E, B],
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[B, E, E, E, B, E, E, E, B],
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[B, E, E, E, B, E, E, E, B],
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[B, B, E, B, B, B, E, B, B],
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[B, B, E, B, B, B, E, B, B],
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[B, E, E, E, B, E, E, E, B],
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[B, E, E, E, B, E, E, E, B],
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[B, E, E, E, E, E, E, E, B],
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[B, E, E, E, E, E, E, E, B],
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[B, E, E, E, B, E, E, E, B],
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[B, R, E, E, B, E, E, E, B],
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[B, B, B, B, B, B, B, B, B],
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[B, B, B, B, B, B, B, B, B],
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]
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]
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@ -232,7 +232,7 @@ class SubGoal4Rooms(GoalReward4Rooms):
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def __init__(self, scale: float) -> None:
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def __init__(self, scale: float) -> None:
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super().__init__(scale)
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super().__init__(scale)
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self.goals += [
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self.goals += [
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MazeGoal(np.array([0.0 * scale, 6.0 * scale]), 0.5, GREEN),
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MazeGoal(np.array([0.0 * scale, -6.0 * scale]), 0.5, GREEN),
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MazeGoal(np.array([6.0 * scale, 0.0 * scale]), 0.5, GREEN),
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MazeGoal(np.array([6.0 * scale, 0.0 * scale]), 0.5, GREEN),
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]
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]
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