Added update about current state to README
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				@ -19,4 +19,7 @@ A new AI is created by subclassing the State-class and defining the following fu
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### Current state of the project
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The only thing that currently works is the AI for Ultimate TicTacToe.  
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It uses a trained neural heuristic (neuristic)  
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You can train it or play against it (will also train it) using 'python ultimatetictactoe.py'
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You can train it or play against it (will also train it) using 'python ultimatetictactoe.py'  
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The performance of the trained neuristic is pretty bad. I have some ideas on what could be the problems but no time to implement fixes.  
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(Focus on the ending of games at the beginning of training; more consistent exploration-depth for expanding while training; ...)
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