Less edge activation
This commit is contained in:
parent
48aab165dc
commit
c4ff7832ef
@ -326,13 +326,13 @@ class Node():
|
||||
return -1
|
||||
return self.state.checkWin()
|
||||
|
||||
def _activateEdge(self):
|
||||
def _activateEdge(self, dist=0):
|
||||
if not self.strongScoresAvaible():
|
||||
self.universe.newOpen(self)
|
||||
else:
|
||||
for c in self.childs:
|
||||
if c._cascadeMemory > 0.0001:
|
||||
c._activateEdge()
|
||||
if c._cascadeMemory > 0.001*dist or random.random()<0.01:
|
||||
c._activateEdge(dist=dist+1)
|
||||
|
||||
def __str__(self):
|
||||
s = []
|
||||
|
Loading…
Reference in New Issue
Block a user