# Project vacuumDecay Project vacuumDecay is a framework for building AIs for games. Avaible architectures are - those used in Deep Blue (mini-max / expecti-max) - advanced expecti-max exploration based on utility heuristics - those used in AlphaGo Zero (knowledge distilation using neural-networks) A new AI is created by subclassing the State-class and defining the following functionality (mycelia.py provies a template): - initialization (generating the gameboard or similar) - getting avaible actions for the current situation (returns an Action-object, which can be subclassed to add additional functionality) - applying an action (the state itself should be immutable, a new state should be returned) - checking for a winning-condition (should return None if game has not yet ended) - (optional) a getter for a string-representation of the current state - (optional) a heuristic for the winning-condition (greatly improves capability) - (optional) a getter for a tensor that describes the current game state (required for knowledge distilation) - (optional) interface to allow a human to select an action ### Current state of the project It currently does not work and implements none of the named functionality in a working fashion. Experiment for TicTacToe, Dikehiker and an encryption-breaker for rc4 are being worked on.