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3 changed files with 98 additions and 11 deletions

View File

@ -3,10 +3,16 @@ import math
class Entity(object):
def __call__(cls, *args, **kwargs):
obj = type.__call__(cls, *args, **kwargs)
obj.__post_init__()
return obj
def __init__(self, env):
self.shape = None
self.env = env
self.pos = (env.random(), env.random())
self.last_pos = None
self.speed = (0, 0)
self.acc = (0, 0)
self.drag = 0
@ -14,13 +20,20 @@ class Entity(object):
self.solid = False
self.movable = False # False = Non movable, True = Movable, x>1: lighter movable
self.elasticity = 1
#self.collision_changes_speed = True
self.collision_changes_speed = self.env.controll_type == 'ACC'
self.collision_elasticity = self.env.default_collision_elasticity
self._crash_list = []
self._coll_add_pushback = 0
self.crash_conservation_of_energy = True
self.draw_path = False
self.draw_path_col = (55, 55, 55)
self.draw_path_width = 2
def __post_init__(self):
pass
def physics_step(self):
self.last_pos = self.pos[0], self.pos[1]
x, y = self.pos
vx, vy = self.speed
ax, ay = self.acc
@ -47,8 +60,9 @@ class Entity(object):
self._crash_list = []
def draw(self):
raise Exception(
'[!] draw not implemented for shape "'+str(self.shape)+'"')
if self.draw_path and self.last_pos:
pygame.draw.line(self.env.path_overlay, self.draw_path_col,
(self.last_pos[0]*self.env.width, self.last_pos[1]*self.env.height), (self.pos[0]*self.env.width, self.pos[1]*self.env.height), self.draw_path_width)
def on_collision(self, other, depth):
if self.solid and other.solid:
@ -86,7 +100,7 @@ class Entity(object):
force_vec[0]*self.collision_elasticity/self.env.speed_fac, self.speed[1] + \
force_vec[1]*self.collision_elasticity/self.env.speed_fac
newspeed = math.sqrt(self.speed[0]**2+self.speed[1]**2)
if newspeed > oldspeed*1.1:
if self.crash_conservation_of_energy and newspeed > oldspeed*1.1:
self.speed = self.speed[0]/newspeed*1.1 * \
oldspeed, self.speed[1]/newspeed*oldspeed*1.1
@ -121,6 +135,7 @@ class CircularEntity(Entity):
self.radius = 10
def draw(self):
super().draw()
x, y = self.pos
pygame.draw.circle(self.env.surface, self.col,
(x*self.env.width, y*self.env.height), self.radius, width=0)
@ -190,6 +205,7 @@ class RectangularEntity(Entity):
self.height = 10
def draw(self):
super().draw()
x, y = self.pos
rect = pygame.Rect(x*self.env.width, y *
self.env.width, self.width, self.height)
@ -351,6 +367,39 @@ class TeleportingReward(OnceReward):
self.env.check_collisions_for(self)
class LoopReward(OnceReward):
def __init__(self, env):
super().__init__(env)
self.loop = [[0.25, 0.5], [0.75, 0.5]]
self.state = 0
self.jump_to_state()
self.barrier_physics = False
def jump_to_state(self):
pos_vec = [v for v in self.loop[self.state]]
if len(pos_vec) == 4:
pos_vec = pos_vec[0] + pos_vec[2] * \
(self.env.random()-0.5), pos_vec[1] + \
pos_vec[3]*(self.env.random()-0.5)
self.pos = pos_vec
def next_state(self):
self.state = (self.state + 1) % len(self.loop)
def jump_next(self):
self.next_state()
self.jump_to_state()
def on_collected(self):
self.env.new_abs_reward += self.reward
self.jump_next()
def physics_step(self):
if self.barrier_physics:
self.env.check_collisions_for(self)
super().physics_step()
class TimeoutReward(OnceReward):
def __init__(self, env):
super(TimeoutReward, self).__init__(env)

View File

@ -45,7 +45,7 @@ def parseObs(obsConf):
class ColumbusEnv(gym.Env):
metadata = {'render.modes': ['human']}
def __init__(self, observable=observables.Observable(), fps=60, env_seed=3.1, master_seed=None, start_pos=(0.5, 0.5), start_score=0, speed_fac=0.01, acc_fac=0.04, die_on_zero=False, return_on_score=-1, reward_mult=1, agent_drag=0, controll_type='SPEED', aux_reward_max=1, aux_penalty_max=0, aux_reward_discretize=0, void_is_type_barrier=True, void_damage=1, torus_topology=False, default_collision_elasticity=1):
def __init__(self, observable=observables.Observable(), fps=60, env_seed=3.1, master_seed=None, start_pos=(0.5, 0.5), start_score=0, speed_fac=0.01, acc_fac=0.04, die_on_zero=False, return_on_score=-1, reward_mult=1, agent_drag=0, controll_type='SPEED', aux_reward_max=1, aux_penalty_max=0, aux_reward_discretize=0, void_is_type_barrier=True, void_damage=1, torus_topology=False, default_collision_elasticity=1, terminate_on_reward=False, agent_draw_path=False):
super(ColumbusEnv, self).__init__()
self.action_space = spaces.Box(
low=-1, high=1, shape=(2,), dtype=np.float32)
@ -89,6 +89,8 @@ class ColumbusEnv(gym.Env):
self.void_damage = void_damage
self.torus_topology = torus_topology
self.default_collision_elasticity = default_collision_elasticity
self.terminate_on_reward = terminate_on_reward
self.agent_draw_path = agent_draw_path
self.paused = False
self.keypress_timeout = 0
@ -121,6 +123,8 @@ class ColumbusEnv(gym.Env):
def _ensure_surface(self):
if not self.surface or not self.screen:
self.surface = pygame.Surface((self.width, self.height))
self.path_overlay = pygame.Surface(
(self.width, self.height), pygame.SRCALPHA, 32)
if self.visible:
self.screen = pygame.display.set_mode(
(self.width, self.height))
@ -200,6 +204,7 @@ class ColumbusEnv(gym.Env):
self._step_timers()
self._step_entities()
observation = self.observable.get_observation()
gotRew = self.new_reward > 0 or self.new_abs_reward > 0
reward, self.new_reward, self.new_abs_reward = self.new_reward / \
self.fps + self.new_abs_reward, 0, 0
if not self.torus_topology:
@ -210,7 +215,7 @@ class ColumbusEnv(gym.Env):
if self.aux_reward_max:
reward += self._get_aux_reward()
done = self.die_on_zero and self.score <= 0 or self.return_on_score != - \
1 and self.score > self.return_on_score
1 and self.score > self.return_on_score or self.terminate_on_reward and gotRew
info = {'score': self.score, 'reward': reward}
self._rendered = False
if done:
@ -268,6 +273,7 @@ class ColumbusEnv(gym.Env):
self.entities = []
self.timers = []
self.agent = entities.Agent(self)
self.agent.draw_path = self.agent_draw_path
self.setup()
self.entities.append(self.agent) # add it last, will be drawn on top
self.observable.reset()
@ -384,6 +390,7 @@ class ColumbusEnv(gym.Env):
if mode == 'human' and dont_show:
return
self.screen.blit(self.surface, (0, 0))
self.screen.blit(self.path_overlay, (0, 0))
self._draw_observable(forceDraw=mode != 'human')
self._draw_joystick(forceDraw=mode != 'human')
if chol != None:

View File

@ -1,16 +1,17 @@
from time import sleep, time
import numpy as np
import pygame
import yaml
from columbus import env
from columbus.observables import Observable, CnnObservable
def main():
Env = chooseEnv()
env = Env(fps=30)
env.start_pos = [0.6, 0.3]
playEnv(env)
env = chooseEnv()
while True:
playEnv(env)
input('<again?>')
env.close()
@ -22,6 +23,33 @@ def getAvaibleEnvs():
yield getattr(env, s)
def loadConfigDefinedEnv(EnvClass):
p = input('[Path to config> ')
with open(p, 'r') as f:
docs = list([d for d in yaml.safe_load_all(
f) if 'name' in d and d['name'] not in ['SLURM']])
for i, doc in enumerate(docs):
name = doc['name']
print('['+str(i)+'] '+name)
ds = int(input('[0]> ') or '0')
doc = docs[ds]
cur = doc
path = 'params.task.env_args'
p = path.split('.')
while True:
try:
if len(p) == 0:
break
key = p.pop(0)
print(key)
cur = cur[key]
except Exception as e:
print('Unable to find key "'+key+'"')
path = input('[Path> ')
print(cur)
return EnvClass(fps=30, **cur)
def chooseEnv():
envs = list(getAvaibleEnvs())
for i, Env in enumerate(envs):
@ -35,7 +63,10 @@ def chooseEnv():
if i < 0 or i >= len(envs):
print(
'[!] That is a number, but not one that makes sense in this context...')
return envs[i]
if envs[i] in [env.ColumbusConfigDefined]:
return loadConfigDefinedEnv(envs[i])
Env = envs[i]
return Env(fps=30)
def playEnv(env):