1.1 KiB
1.1 KiB
env_args:
observable:
- type: State
coordsAgent: True
speedAgent: True
coordsRelativeToAgent: False
coordsRewards: True
coordsEnemys: False
enemysNoBarriers: True
rewardsTimeouts: False
include_rand: True
- type: State
coordsAgent: False
speedAgent: False
coordsRelativeToAgent: True
coordsRewards: True
coordsEnemys: False
enemysNoBarriers: True
rewardsTimeouts: False
include_rand: True
- type: Compass
- type: RayCast
num_rays: 8
chans: [Enemy]
entities:
- type: CircleBarrier
num: 8
num_rand: 6
damage: 20
radius: 25
radius_rand: 75
- type: TeleportingReward
num: 1
reward: 100
radius: 20
default_collision_elasticity: 0.8
start_score: 50
speed_fac: 0.01
acc_fac: 0.1
die_on_zero: True
agent_drag: 0.07
controll_type: ACC
aux_reward_max: 1
aux_penalty_max: 0.1
void_damage: 5