46 lines
1.1 KiB
Markdown
46 lines
1.1 KiB
Markdown
env_args:
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observable:
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- type: State
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coordsAgent: True
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speedAgent: True
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coordsRelativeToAgent: False
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coordsRewards: True
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coordsEnemys: False
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enemysNoBarriers: True
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rewardsTimeouts: False
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include_rand: True
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- type: State
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coordsAgent: False
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speedAgent: False
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coordsRelativeToAgent: True
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coordsRewards: True
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coordsEnemys: False
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enemysNoBarriers: True
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rewardsTimeouts: False
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include_rand: True
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- type: Compass
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- type: RayCast
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num_rays: 8
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chans: [Enemy]
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entities:
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- type: CircleBarrier
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num: 8
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num_rand: 6
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damage: 20
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radius: 25
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radius_rand: 75
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- type: TeleportingReward
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num: 1
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reward: 100
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radius: 20
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default_collision_elasticity: 0.8
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start_score: 50
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speed_fac: 0.01
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acc_fac: 0.1
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die_on_zero: True
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agent_drag: 0.07
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controll_type: ACC
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aux_reward_max: 1
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aux_penalty_max: 0.1
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void_damage: 5
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