FEnigma/assets/icons
Dominik Roth 5077cf4d14 Add game-extracted UI icons: target markers, RP letters, shell set, nest, scout plane
Pulled from the game's own GameAssets/Assets/Texture2D (gitignored as a
whole, not redistributed wholesale) into a tracked assets/icons/ so
they're actually usable in FeNigma's UI instead of us redrawing
equivalents:

- targets/enemy/, targets/friendly/: one marker per game unit type
  ('Enemy_*.png' / 'Friendly_*.png', the source files spell the latter
  'Frendly_*.png', corrected on copy).
- reference_points/: the four lettered RP markers ('Refrence_Point_*.png'
  in the source, typo corrected the same way).
- shells/: one icon per Shell enum member (shells.py), named to match
  exactly so they're a direct Shell.name lookup, no mapping table
  needed. A few source files don't carry the shell's short code in
  their name (Mustard Gas_DemoBlocked -> MSTD, Tear Gas -> TEAR,
  Propaganda -> PRPG, Phosgene -> PHGN, Nuclear -> ATMC), documented in
  assets/icons/README.md.
- nest/IronNest.png: the Iron Nest/FDC unit icon.
- misc/ScoutPlane.png: fits the scout-flight planning feature.

Also commits the (already-made, previously uncommitted) .gitignore
entry for GameAssets itself, which is what makes pulling individual
icons out into a tracked directory sensible instead of contradictory.
2026-08-09 18:54:27 +02:00
..
misc Add game-extracted UI icons: target markers, RP letters, shell set, nest, scout plane 2026-08-09 18:54:27 +02:00
nest Add game-extracted UI icons: target markers, RP letters, shell set, nest, scout plane 2026-08-09 18:54:27 +02:00
reference_points Add game-extracted UI icons: target markers, RP letters, shell set, nest, scout plane 2026-08-09 18:54:27 +02:00
shells Add game-extracted UI icons: target markers, RP letters, shell set, nest, scout plane 2026-08-09 18:54:27 +02:00
targets Add game-extracted UI icons: target markers, RP letters, shell set, nest, scout plane 2026-08-09 18:54:27 +02:00
README.md Add game-extracted UI icons: target markers, RP letters, shell set, nest, scout plane 2026-08-09 18:54:27 +02:00

Icons

Extracted from the game's own GameAssets/Assets/Texture2D (gitignored, not redistributed as a whole), for reuse in FeNigma's UI rather than redrawing equivalents from scratch. Two source filenames had typos in the game files themselves ("Frendly_", "Refrence_Point_"), corrected here on copy; everything else keeps its original name.

  • targets/enemy/, targets/friendly/ - one marker icon per game unit type, Enemy_*.png / Friendly_*.png (originally Frendly_*.png). Not a strict 1:1 with TargetType in models.py, the game has more unit types than this app currently tracks as targets, pick whichever fits closest per type.
  • reference_points/ - ReferencePoint_A.png .. _D.png (originally Refrence_Point_*.png), the four lettered RP markers.
  • shells/ - one icon per Shell enum member in shells.py, named to match exactly (AP.png, HE.png, ...), safe to look up by Shell.name directly. Source filenames for the ones without a game short-code baked in: MSTD <- "Mustard Gas_DemoBlocked.png", TEAR <- "Tear Gas.png", PRPG <- "Propaganda.png", PHGN <- "Phosgene.png", ATMC <- "Nuclear.png".
  • nest/IronNest.png - the Iron Nest / FDC unit icon (originally "IronNest Unit Icon.png").
  • misc/ScoutPlane.png - scout-flight icon (originally "Scout Plane B.png"), fits the app's scout flight planning feature.