rerender on assign/alive/shell, add Windows build tooling - Board.add_target/add_ally's id auto-assignment used a bare next(c for c in string.ascii_uppercase if c not in used), which raises StopIteration once 26 entities of a group exist -- a real crash confirmed via a live traceback, and a direct regression from moving that sequence from per-type to per-group. This was the actual cause of "Accept as"/"Accept all" silently doing nothing. Fixed with _next_free_id(), which rolls over to two-letter ids instead of raising. - New TargetType.STRIKE_REQUEST: the bearing/distance-offset "taking fire" fire-support request (see the earlier two-entity split) now creates this instead of reusing STRIKE, so a radioed-in request is never confused with a strike the player placed themselves. Same crosshair icon, excluded from type pickers/dedupe like STRIKE. - The "Accept as..." popover on a detected map marker now uses the same icon grid the entity-edit "Change type" popover does (was a plain unfiltered text list of every TargetType, which also wrongly offered STRIKE/STRIKE_REQUEST as pickable). - Firing panel: _cycle_assignment/_toggle_alive/_pick_shell no longer route through app.py's full solver+dedupe+canvas+panel refresh -- none of the three can affect the solver or dedupe, and none change which cards exist or their order (except _toggle_alive in hide/sort_later mode). New FiringPanel._rebuild_one() rebuilds just the one changed card; on_visual_change is a new, lighter callback (just a map redraw) for the two of these three that actually affect it. This was a real, confirmed lag source with many units on the board: every click on any of these was previously rebuilding every card of every target. - Map right-click entity menu: added "Mark destroyed"/"Mark alive", reusing the same cheap-refresh path (new FiringPanel.refresh_after_alive_change). - packaging/windows/: a from-scratch (untested against a real boot) MSYS2 + WiX .msi build pipeline for Windows, driven from Linux via dockur/windows (KVM-in-container), no Windows machine or GitHub required. See its own README for status/caveats. - New/updated tests: id-namespace sharing + the 26-entity overflow regression (tests/test_models.py), StrikeRequest split (tests/test_ocr.py), warp_to_map's img_scale param (tests/test_map_vision_warp.py). 44/44 passing. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
38 lines
1.7 KiB
YAML
38 lines
1.7 KiB
YAML
# Boots a real Windows VM inside a container via dockur/windows (QEMU+KVM
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# under the hood, no Windows license/key needed for the eval install it
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# fetches automatically). Persistent disk lives in ./storage, so the
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# one-time provisioning in oem/install.bat only ever runs once -- every
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# later `docker compose up` just boots the already-provisioned VM.
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#
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# Requires /dev/kvm on the host (check with: ls -la /dev/kvm, and that
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# your user is in the `kvm` group).
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#
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# Volumes use the :Z suffix (SELinux relabeling for a container-private
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# label) -- confirmed needed on this host (Fedora, SELinux enforcing):
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# without it dockur/windows refuses to start with "Storage folder
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# (/storage) is not writeable!" even though normal Unix permissions are
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# fine. Harmless no-op on a host without SELinux.
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services:
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windows:
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image: dockurr/windows
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container_name: fenigma-windows-builder
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environment:
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VERSION: "11" # Windows 11 Pro, fetched+installed unattended on first boot
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RAM_SIZE: "8G"
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CPU_CORES: "4"
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DISK_SIZE: "80G" # MSYS2 + GTK4/libadwaita + WiX + build tree eats more than the 64G default
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devices:
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- /dev/kvm
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- /dev/net/tun
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cap_add:
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- NET_ADMIN
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ports:
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- "8006:8006" # noVNC web viewer, http://localhost:8006 -- watch the first install here
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- "3389:3389/tcp" # RDP, if you'd rather use an RDP client
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volumes:
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- ./storage:/storage:Z # persistent VM disk
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- ./oem:/oem:Z # one-time provisioning payload, copied to C:\OEM on first install
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- ./shared:/shared:Z # live exchange folder, appears as Z:\ in Windows
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stop_grace_period: 2m
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restart: unless-stopped
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