rerender on assign/alive/shell, add Windows build tooling - Board.add_target/add_ally's id auto-assignment used a bare next(c for c in string.ascii_uppercase if c not in used), which raises StopIteration once 26 entities of a group exist -- a real crash confirmed via a live traceback, and a direct regression from moving that sequence from per-type to per-group. This was the actual cause of "Accept as"/"Accept all" silently doing nothing. Fixed with _next_free_id(), which rolls over to two-letter ids instead of raising. - New TargetType.STRIKE_REQUEST: the bearing/distance-offset "taking fire" fire-support request (see the earlier two-entity split) now creates this instead of reusing STRIKE, so a radioed-in request is never confused with a strike the player placed themselves. Same crosshair icon, excluded from type pickers/dedupe like STRIKE. - The "Accept as..." popover on a detected map marker now uses the same icon grid the entity-edit "Change type" popover does (was a plain unfiltered text list of every TargetType, which also wrongly offered STRIKE/STRIKE_REQUEST as pickable). - Firing panel: _cycle_assignment/_toggle_alive/_pick_shell no longer route through app.py's full solver+dedupe+canvas+panel refresh -- none of the three can affect the solver or dedupe, and none change which cards exist or their order (except _toggle_alive in hide/sort_later mode). New FiringPanel._rebuild_one() rebuilds just the one changed card; on_visual_change is a new, lighter callback (just a map redraw) for the two of these three that actually affect it. This was a real, confirmed lag source with many units on the board: every click on any of these was previously rebuilding every card of every target. - Map right-click entity menu: added "Mark destroyed"/"Mark alive", reusing the same cheap-refresh path (new FiringPanel.refresh_after_alive_change). - packaging/windows/: a from-scratch (untested against a real boot) MSYS2 + WiX .msi build pipeline for Windows, driven from Linux via dockur/windows (KVM-in-container), no Windows machine or GitHub required. See its own README for status/caveats. - New/updated tests: id-namespace sharing + the 26-entity overflow regression (tests/test_models.py), StrikeRequest split (tests/test_ocr.py), warp_to_map's img_scale param (tests/test_map_vision_warp.py). 44/44 passing. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
69 lines
3.1 KiB
XML
69 lines
3.1 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!--
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Hand-authored shell: directory layout, the Start Menu shortcut, and the
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PYTHONPATH environment variable the shortcut relies on (see run.sh's
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equivalent `PYTHONPATH=src python -m fenigma.app`). The actual app/
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runtime files are a separate auto-harvested fragment (files.wxs, built
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by heat.exe in build.bat) referenced here only by its ComponentGroup id.
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UpgradeCode below is a fixed, generated-once GUID: DO NOT regenerate
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it, that's what lets a newer .msi upgrade an older install in place
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instead of installing side by side. ProductCode is left as "*" (auto-
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generated per build), which is the normal WiX pattern.
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UNTESTED (see build.bat's top-of-file note).
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-->
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<Wix xmlns="http://schemas.microsoft.com/wix/2006/wi">
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<Product Id="*"
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Name="FEnigma"
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Language="1033"
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Version="$(var.AppVersion)"
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Manufacturer="FEnigma"
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UpgradeCode="DAB672A3-9E27-4F3F-8251-0AACD6E57B94">
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<Package InstallerVersion="500" Compressed="yes" InstallScope="perMachine" />
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<MajorUpgrade DowngradeErrorMessage="A newer version of FEnigma is already installed." />
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<MediaTemplate EmbedCab="yes" />
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<Directory Id="TARGETDIR" Name="SourceDir">
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<Directory Id="ProgramFiles64Folder">
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<Directory Id="INSTALLFOLDER" Name="FEnigma" />
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</Directory>
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<Directory Id="ProgramMenuFolder">
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<Directory Id="ApplicationProgramsFolder" Name="FEnigma" />
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</Directory>
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</Directory>
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<!-- AppFiles (all of dist\mingw64 + dist\src, harvested by heat.exe
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into files.wxs) is referenced by id only: its actual file list
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lives in that generated fragment, not here. -->
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<Feature Id="MainFeature" Title="FEnigma" Level="1">
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<ComponentGroupRef Id="AppFiles" />
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<ComponentRef Id="ApplicationShortcutComponent" />
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</Feature>
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<DirectoryRef Id="ApplicationProgramsFolder">
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<Component Id="ApplicationShortcutComponent" Guid="*">
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<Shortcut Id="ApplicationStartMenuShortcut"
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Name="FEnigma"
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Description="Screen-reading helper for IRON NEST: Heavy Turret Simulator"
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Target="[INSTALLFOLDER]mingw64\bin\pythonw.exe"
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Arguments="-m fenigma.app"
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WorkingDirectory="INSTALLFOLDER" />
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<RemoveFolder Id="CleanUpShortcut" On="uninstall" />
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<!-- Machine-wide PYTHONPATH so the bundled mingw64\bin\pythonw.exe
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(which knows nothing about this app on its own) can find the
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fenigma package: same role run.sh's env var plays on Linux.
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Permanent="no": removed again on uninstall. -->
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<Environment Id="PythonPathEnv" Name="PYTHONPATH" Value="[INSTALLFOLDER]src"
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Permanent="no" Action="set" System="yes" Part="last" />
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<RegistryValue Root="HKCU" Key="Software\FEnigma" Name="installed" Type="integer" Value="1" KeyPath="yes" />
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</Component>
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</DirectoryRef>
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<!-- WixUI_Minimal: no EULA screen, so no WixUILicenseRtf override needed. -->
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<UIRef Id="WixUI_Minimal" />
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</Product>
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</Wix>
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