FEnigma/tests/test_app_accept_proposal.py
Dominik Roth d2f70675b8 Auto-ids per type not per group; show detected_id in proposal UI
Auto-assignment (Board.add_target/add_ally with no explicit id_) now
scopes its 1/2/3... sequence per TYPE within each group, not one
sequence shared across every type in the group -- Tank#1/Infantry#1
rather than Tank#A/Infantry#B, matching the game's own numbering.
Reverses the type-scoping half of an earlier fix in this file (see
TODO.md's "Allies and enemies seem to share indices" entry) per
explicit user direction; the targets-vs-allies namespace split that
fix also made is untouched, still correct. _next_free_id (letters,
rolling over to "AA" past 26) is replaced by _next_free_numeric_id --
a plain counter can't run out the way a fixed alphabet could, so
there's no equivalent rollover concern. test_models.py updated to
match (one test asserts the opposite of before, renamed accordingly).

detected_id (map_vision.read_marker_id) was being logged but never
shown anywhere a human could actually check it against the
screenshot before now: added to the proposal popover's heading and
the pending-proposal's own on-map label.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-13 19:28:01 +02:00

71 lines
2.7 KiB
Python

"""_accept_proposal: an accepted proposal's entity id should prefer the
marker's own detected "#<N>" id (map_vision.read_marker_id, via
Proposal.detected_id) over an auto-assigned number, so ids on the board
match what's actually on screen -- falling back to auto-assign only when
there's no detection, or it collides with an id already used for that
type in that group (see _accept_proposal's own docstring, and
models.py's _next_free_numeric_id for the per-type auto-assignment
these fall back to).
Needs a real Adw/Gtk init (MainWindow.__new__ skips __init__, so no
window/widgets are actually built, but Adw.init() is still required for
the module import chain), same pattern proven in this repo already for
headlessly exercising GTK-adjacent code.
"""
import gi
gi.require_version("Gtk", "4.0")
gi.require_version("Gdk", "4.0")
gi.require_version("Adw", "1")
from gi.repository import Adw # noqa: E402
Adw.init()
from fenigma.app import MainWindow # noqa: E402
from fenigma.map_import import Proposal # noqa: E402
from fenigma.models import Board # noqa: E402
def _window() -> MainWindow:
win = MainWindow.__new__(MainWindow) # skip __init__: no widgets needed for this
win.board = Board()
return win
def _proposal(detected_id=None, side="hostile", sub_x=0, sub_y=0) -> Proposal:
return Proposal(side=side, label="G8", sub_x=sub_x, sub_y=sub_y, unit=None,
centre=(0, 0), box=(0, 0, 0, 0), detected_id=detected_id)
def test_accept_uses_the_detected_id_when_present():
win = _window()
win._accept_proposal(_proposal(detected_id="8"))
assert win.board.targets[0].id == "8"
def test_accept_falls_back_to_auto_id_with_no_detection():
win = _window()
win._accept_proposal(_proposal(detected_id=None))
assert win.board.targets[0].id == "1"
def test_accept_falls_back_to_auto_id_on_a_detected_id_collision():
win = _window()
win._accept_proposal(_proposal(detected_id="8", sub_x=1))
win._accept_proposal(_proposal(detected_id="8", sub_x=2)) # same detected id, must not collide
ids = [t.id for t in win.board.targets]
assert ids[0] == "8"
assert ids[1] != "8"
def test_accept_keeps_target_and_ally_id_detection_in_separate_namespaces():
"""A detected id colliding with an existing ALLY id shouldn't force a
TARGET accept to fall back -- targets/allies are already a separate
id namespace everywhere else (Board.add_target/add_ally), detected-id
preference shouldn't quietly merge them."""
win = _window()
win._accept_proposal(_proposal(detected_id="8", side="friendly"))
win._accept_proposal(_proposal(detected_id="8", side="hostile"))
assert win.board.allies[0].id == "8"
assert win.board.targets[0].id == "8"