- src/ironnest_assist/ -> src/fenigma/ - run.sh invokes -m fenigma.app - APP_ID: eu.dominik-roth.IronNestAssist -> eu.dominik-roth.FeNigma - window title, IronNestApp class -> FeNigmaApp - __init__.py docstring, README pgrep hint updated IRON NEST (the game's own name, e.g. NEST_KEYWORD in ocr.py) is left untouched, only our own project/app naming changed. Verified: clean import under the new module path, install.sh still builds the venv correctly, and the OCR regression sweep (9 known screenshots) still passes. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
40 lines
2.5 KiB
Markdown
40 lines
2.5 KiB
Markdown
<h1 align="center">
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<img src='icon.png' width="150px" style="margin-top: 20px;">
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<br>
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<b>FeNigma</b>
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<br>
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</h1>
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<p align="center"><b>Fe</b> (iron) + enigma, we solve the geo puzzles.</p>
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A companion app that mostly automates **IRON NEST: Heavy Turret Simulator** for you. Screenshot the game's typewriter orders and it solves the geo puzzle and the trajectory math, handing you ready-to-fire commands: elevation, azimuth, number of powder charges. Screenshot the field log and it picks up kills and newly-spotted units automatically. You can also plan strikes of your own, picking a shell for the blast radius you need. Pure screen-reading, no game files touched, no input injected.
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## What it does
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- **Reads orders, solves the geometry.** Paste/screenshot the in-game typewriter text and it parses absolute grid refs and relative bearing/distance descriptions, then resolves everything into map coordinates, chained clues ("Bearing 293 from Alpha") included. The map shows its work: the actual bearing lines/circles behind each resolved position. When a description is genuinely ambiguous (two intersections), both candidates are shown instead of guessing.
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- **Calculates the shot.** Every resolved target gets a live firing card: elevation, azimuth, and minimum powder charge, computed from the Nest.
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- **Tracks the battle.** A second screenshot of the field log marks units destroyed and folds in newly-spotted contacts, merging with what's already known instead of duplicating it.
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- **Plans strikes.** Drop a strike anywhere on the map and pick a shell to preview its blast radius before committing.
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## Install
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```bash
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./install.sh
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```
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Sets up a venv for the Python deps (Pillow, numpy, pytesseract) and checks for the system packages that pip can't install: GTK4/libadwaita bindings and tesseract. If either is missing it prints the package names for your distro and stops, install those and re-run.
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## Run
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```bash
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./run.sh
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```
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Uses the venv from `install.sh` if one exists, otherwise falls back to system `python3`. GTK apps with this app ID are single-instance, if a run gets killed uncleanly it can leave a zombie registered on D-Bus and silently no-op the next launch. If `./run.sh` seems to do nothing, `pgrep -af fenigma` and kill any stragglers first.
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## Stack
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GTK4 + libadwaita (PyGObject) for the UI, Tesseract (via pytesseract) for OCR, Pillow/numpy for preprocessing. Details on the coordinate system, OCR formats, and solver internals live in code comments (`solver.py`, `ocr.py`, `models.py`) rather than here.
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