CLAUDE.md/docs/library.md updated to match the sell.py/parkcash.py/ scan.py changes in the preceding commits. docs/decisions.md gets the full reasoning trail: the Black-Scholes closed form marked superseded, the actual backtest entry (BHP/AL touch-probability table) that both sell.py and library.md already cited but was never written, the discretization-bias caveat on that backtest, the price-impact-cap and demolition-value decisions. docs/roadmap.md pruned back to open items only - finished work is discoverable from CLAUDE.md/library.md/ decisions.md instead of staying listed as a done backlog entry. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
70 lines
17 KiB
Markdown
70 lines
17 KiB
Markdown
# PuGa: Prosperous Universe advisory toolkit
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Agent-first toolkit for advising a Prosperous Universe player. The player asks questions; you answer by running the tools in `tools/` against live data, not by guessing.
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## Read first
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1. `empire/PROFILE.md` if it exists: who the player is, how they want answers, their company and current plans. `empire/` is gitignored and holds everything specific to this player's empire (see Layout). If it does not exist, ask the player the basics and create it.
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2. `docs/mechanics.md` for game mechanics (source of truth order below).
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3. `empire/state/company.yaml` for the current position; refresh it with `tools/state.py sync` before answering anything about it.
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## Working rules
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- Numbers, tables, ROI per day. Short answers, no fluff. Match the style in the player's profile.
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- The player plays on browser APEX and may send screenshots; read them carefully, they override assumptions.
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- Never guess APEX commands or numbers. Pull data (tools, FIO, PRUNplanner) or search.
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- Label every number: live (tool output), state (company.yaml), or estimate; say which in-game command would confirm an estimate.
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- Prices move; re-run tools before quoting. Anything older than a day is stale.
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- Do not commit or push unless asked. Writes to the player's PRUNplanner account follow the guardrails in `docs/decisions.md`.
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## Source-of-truth rules
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1. **PRUNplanner code wins** over our own docs for game mechanics (`ref/frontend/src/features/planning/calculations/`, `ref/backend/`). If any older handoff or note conflicts with it, the note is wrong; fix `docs/mechanics.md`.
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2. In-game numbers the player reports beat both, especially for planet resource factors.
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3. `ref/` is a gitignored copy of the PRUNplanner repos; refresh with `tools/refresh_refs.sh`.
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## Setup
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- Python venv at `.venv`, package installed editable (`pip install -e ".[dev]"`), which provides the `puga` command: `puga <tool> [args]` (`.venv/bin/puga` if the venv is not activated). `tools/*.py` also run directly with `.venv/bin/python`. Dependencies are in `pyproject.toml`.
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- Secrets in `.env` (gitignored; template `.env.example`): FIO REST key, FIO API key, PRUNplanner key, FIO username, company code. Never print or commit them; do not ask the player to paste keys into chat.
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- Scope: whole universe supported; default exchange from `DEFAULT_CX` (AI1 = Antares), `--cx` to change.
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## Layout
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- `CLAUDE.md` this file; `README.md` for humans (short pitch), `docs/usage.md` the human tool/setup reference.
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- `docs/` GAME and toolkit knowledge, safe to publish: `mechanics.md` (verified rules), `saturation-design.md` (market model), `decisions.md` (toolkit decisions and guardrails), `roadmap.md`.
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- `empire/` (**gitignored**) OUR game state, nothing here goes public: `PROFILE.md`, `state/company.yaml` (synced from FIO), `plans/` (own plan specs), `docs/` (handoffs, build plans, personal notes).
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- `puga/` library; `tools/` CLIs; `plans/examples/` generic plan specs (also test fixtures); `state/company.example.yaml` example state; `tests/`; `data/` (gitignored fetched data cache); `ref/` (gitignored PRUNplanner source).
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- Rule: game facts and generic methods go in `docs/`; anything about the player's own bases, cash, decisions or preferences goes in `empire/`.
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## Library use (not just CLI)
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For anything the CLI tools don't expose (custom what-ifs, cost breakdowns with wages/capex, ad-hoc market checks) import `puga.*` directly in a short inline script instead of stretching a tool's flags. See `docs/library.md` for the module map and patterns; most non-trivial answers in this project came from a `python - <<EOF` block, not a CLI flag.
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## Self-improve the harness
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If you catch yourself writing similar ad-hoc `python - <<EOF` code for the same kind of workload more than once in a session (a reverse recipe lookup, a planet/resource search, a marginal-ROI diff, a jump-distance check), stop and abstract it into a `puga/` function plus a `tools/*.py` CLI instead of repeating it by hand again. This is exactly how `tools/route.py`, `tools/whatif.py`, `tools/chain.py --consumers` and `tools/planet.py` got built - noticing the repeated-by-hand pattern, then promoting it. Register the new tool in this file's Tools list and in `docs/roadmap.md`; add a matching entry to `docs/library.md` if it's a new `puga/` module. This is the harness improving itself through use, not a one-off - keep doing it.
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## Tools
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Run as `puga <tool> ...` (e.g. `puga scan --min-n 3`, `puga plan pull <uuid>`); the `tools/x.py` paths below are the same programs.
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- `tools/state.py sync|show` refreshes `empire/state/company.yaml` from live FIO (cash, permits, buildings, real production efficiency, storage, ships).
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- `tools/plan_push.py` builds/validates PRUNplanner plans from YAML specs (`plans/examples/`, `empire/plans/`). Dry run by default; `--apply` only after the player says yes; only `[PuGa]`-named plans are created/updated/deleted (`delete <uuid>`, only when asked); `list` shows the account's plans, `pull <uuid> -o file.yaml` reads a plan back into a YAML spec including edits made in the PRUNplanner UI. Workflow: push a plan, the player refines it in the UI and saves, then `pull` / `simulate --uuid` read it back and you continue from there.
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- `tools/simulate.py <spec.yaml | --uuid U> [--off EXT,SME] [--basis real|uni30|vwap30|ask|...]` replica of PRUNplanner's simulator (efficiency, workforce, material I/O, profit). Flows and efficiency verified exact vs screenshots; profit within ~2%. The NEW CAPEX line = planned minus already built (from state), the honest payback; ignore the plan-level ROI (PRUNplanner always adds a core module). `--uuid` reads the SAVED plan from the account (UI edits must be saved first).
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- `tools/scan.py` DEPTH-AWARE recipe scan (use this): buildings the market could absorb, ROI for our own size, patient prices, ask-walked inputs. Fully staffed AND understaffed variants by default (`--staffing`), freight netted out (`--trip-cost`, `--cargo`), HQ/COGC/experts/faction, `--planet ID` adds that planet's extraction, fertility and COGC (a planet not in state is a new base: no HQ, permits+1), `--deprec 60 [--reclaim-frac 0.65]` prices demolish-later: amortizes the UNRECLAIMED capex (not full capex - real FIO reclaim data shows 50-86% comes back even at near-100% condition, see `docs/decisions.md`) over the holding period. `--min-n` is ONLY a noise filter on market capacity (use 3, ideally 10); ROI is always for our own size (`--own`, default 1 building), never at the filtered scale. Below 1 lets sub-building junk in. `--json rows.json` feeds `persistence.py`. `--sort area` ranks by profit/day per tile of BUILDING area (FIO `AreaCost`, not hab area) - once an existing base's area cap binds, this is the real allocation criterion, not %-yield/payback (a higher-%% recipe needing much more area can lose to a lower-%% one that fits more densely). `--max-impact 10` (stage 2 only) flags `[exit-thin]` when the LIVE bid book can't absorb even 1 day of 1 building's output within that %% (`puga.saturation.max_units_at_impact`) - an INSTANT-DUMP/panic-exit liquidity check, not production price impact (that's what `market`/`lim` already measure via real 30-day flow); a single snapshot (orders change constantly), so it's a WARNING, not folded into `market`/`lim`. Library: `puga/saturation.py`.
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- `tools/history.py TICKER` monthly margin history of the recipe producing TICKER; `tools/persistence.py rows.json` re-prices scan rows over history (mean ROI 7/14/30/90/180d, payback, net gain over 7 and 14 days, % days profitable). ALWAYS check persistence before recommending: current margins are often a spike.
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- `tools/buy.py <spec.yaml|--uuid U> --days N` cash-aware shopping list: construction gap (plan vs empire state's built buildings) plus N days of the plan's NET operating stock (via `simulate()`, so self-produced inputs like AL net against consumption), priced at real fill cost, checked against cash/reserve. Pass a plan covering the WHOLE base for restocking, not just a new addition (see `docs/library.md`).
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- `tools/sell.py TICKER QTY [--tight]` where to post an ask, expected hours to clear, and a self-contained tranche split: aggressive (undercut) tranche capped at the median 30d-volume quantile (or 80th pct with `--tight`, for when a payment is imminent and stockout risk outweighs a few points of margin), patient tranche priced just under the next competitor tier. `--show-bid` for the instant-bid comparison (off by default; usually worse). `--tiers [--rate R]` answers "is it ever worth pricing above the current market": combines queue-depth days (real resting quantity, within the traded range) with an EMPIRICAL first-passage estimate from the ticker's own multi-year price history (no random-walk assumption - a driftless-walk closed form was tried first and backtested wrong, see `docs/decisions.md`'s "Optimal ask price" entry), via max (the binding constraint). `rate` should be the player's REALIZED capital growth rate (read off their equity-growth chart, default 0.05), not a theoretical build ROI. Library: `puga/history.py::empirical_touch()`.
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- `tools/network.py <chain.yaml>` models a MULTI-BASE chain (e.g. mine LST at Nike, ship it, make BSE at Deimos): simulates each base, nets a transferred material's producer-surplus against consumer-need, charges real freight only on what's moved (`puga/network.py`). Spec and worked example in `plans/chains/`. `cm_free: true` per base for a new founding covered by a Core Module Kit. profit/day per base is the WHOLE plan, not the marginal addition - diff against the base's plan without the addition for a true marginal ROI.
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- `tools/whatif.py <before.yaml> [--add BUILDING:AMOUNT[:RECIPE]] [--infra HB1:+1] [--after after.yaml]` marginal payback of adding to a base you already run (whole-plan diff, same rule as buy/runway - pass the WHOLE base, not just the addition). `--add` mutates a copy of `before` in-memory (reuses an existing building's recipe if omitted, e.g. `--add POL:1`); `--after` takes a second full spec instead. Flags any workforce tier the addition newly overloads (vs. a pre-existing one, which it won't flag) - this is what caught the PP2/pioneer-housing and 2nd-CHP/pioneer-housing surprises by hand before this tool existed. Charges marginal freight too (real fuel model, CX-to-planet, via `puga.shipping`): a CONTINUOUS amortized rate (extra tonnage/cargo-hold x round-trip cost), scaling with the addition's own tonnage, not a step function - a small addition adds a small continuous freight cost, not exactly zero, and a recipe whose ROI looks great only because its freight cost was left out still gets caught.
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- `tools/runway.py <spec.yaml|--uuid U> [--no-inbound]` days of runway per material before a base stalls: real NET consumption via `simulate()` (self-produced inputs excluded), base storage, PLUS (by default) any ship currently flying to that planet, auto-detected from live flight data (`tools/state.py` tags each ship with its flight origin/destination). Pass the WHOLE base plan (see `docs/library.md`).
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- `tools/undervalued.py [--cx AI1] [--min-vol 5] [--top 20]` manufactured goods currently priced below implied production cost - buy-and-hold-for-reversion candidates, not build candidates. **Expected ROI is much lower than production builds** (~0.10-0.24%/day backtested, vs 14-29%/day for the builds this toolkit recommends) - only worth it for excess idle capital once better-yielding builds are exhausted. Library: `puga/undervalued.py`.
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- `tools/chain.py TICKER` make-vs-buy cost tree plus sourcing depth of inputs. `--consumers` flips it: what recipes EAT this ticker as an input, with each output's market depth - for "is there a deeper downstream product worth chaining into" questions (e.g. checking BOR/BSE/BBH for further processing).
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- `tools/planet.py RESOURCE [--min-factor X] [--from PLANET] [--top N]` ranks planets for a raw resource by extraction factor, with founding cost straight from FIO's own `BuildRequirements` (real environment-extras materials, not guessed temperature/pressure thresholds - PRUNplanner's own calculations don't model those either) and optional jump distance via `tools/route.py`. Pure-factor ranking alone is misleading - the best-factor planets are often thousands of ly away; always pass `--from` an existing base. Library: `puga/planet.py`.
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- `tools/route.py <from planet/system> <to planet/system>` jump-distance route (not a PRUNplanner feature - built from FIO's `/systemstars` graph, Dijkstra by straight-line ly since that's what FTL fuel/time scale with, jump count reported alongside). Accepts planet natural IDs, system natural IDs, or names. Library: `puga/route.py`.
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- `tools/shiptrip.py SHIP FROM TO [--v0 X --v1 Y]` the simple ship-trip tool: give a ship registration + start + stop, it works out jumps/charges/landing fuel itself via `tools/route.py`'s jump graph and reports fuel cost (defaults to max sliders). Direct-jump routes only - an unconnected pair means gateway-only, and it tells you exactly what to read off the live APEX Ship Flight Control screen (the LOCK fee - genuinely not available via FIO/PRUNplanner, confirmed by inspecting both) and what to run instead (`tools/shipcost.py`). Warns if the given ship's live specs (FIO `/ship/ships/{user}`) don't match the calibrated hull/reactor.
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- `tools/shipcost.py [--jumps N --charges N] [--v0 X --v1 Y] [--gateways N --lock-fee AMOUNT:CURRENCY] [--to PLANET]` the explicit/manual version: fuel/AIC cost of a ship trip from physics parameters you already know (jump count, slider values, gateway LOCK fees read off the live game) - use `tools/shiptrip.py` instead if you just want "ship X from A to B". Landing fuel is a measured-planet lookup via `--to`, independent of whether the route used jumps or gateways. Both tools scoped to this account's one hull/reactor (blueprint BP-STRT-0000, shared by both ships AVI-07JFB/AVI-07JFC); open caveats (v0 relative to current fuel load, landing fuel confounded with gravity/distance, no second hull to cross-check) are in `puga/shipping.py`'s module docstring - don't trust magnitudes beyond what's there. Raw calibration data (APEX DOM reads, 2026-10-09): `empire/data/shipping_calibration/`. Also wired into `tools/network.py`'s freight cost (direct-jump transfers use the real model; gateway transfers need an explicit `trip_cost` in the chain YAML, else a 9250 AIC fallback). Library: `puga/shipping.py` (`trip_fuel()`, `round_trip_cost()`).
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- `tools/parkcash.py [--min-spread X] [--min-trade-days N] [--rate R] [--top N]` where to park idle cash as a buy-low/sell-high position (not a build) while ships are busy or cash has no better use right now - scans every ticker for a big bid/ask spread AND real trading liquidity (trade-days/gap over a calendar window - a huge spread with few trading days is a stale-quote trap, confirmed by hand: AST showed a 130% spread but its resting ask had gone stale after a 60% real price crash). Round-trip wait/value is EMPIRICAL (`puga.history.empirical_touch`, same model as `tools/sell.py --tiers`), not an assumed random walk - a driftless-walk version was tried and backtested wrong (overstated reachability 2-4x vs 3 years of real data, see `docs/decisions.md`). This dropped the whole universe's top pick from ~94%/day to ~1%/day with real waits of 19-194+ days - treat any number from the old model as stale. `--rate` defaults to 0.0 (matches the idle-cash premise; pass your realized growth rate if this cash IS earmarked) and shows up as a separate `discounted_pct` column (margin% x real odds both legs ever happen) alongside the simple non-compounding `daily_pct` used for ranking. Library: `puga/parkcash.py`.
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- `tools/lmscan.py PLANET [--direction source|destination] [--min-margin X]` live Local Market hauling-ad scan (FIO, public/no-auth - real player-posted freight jobs, not the CONTD player-contract system), ranked by margin after real fuel cost (`puga.shipping.leg_cost`). One-way cost only - margin assumes the next job is picked up near the destination, not an empty flight home. A small measured gateway-fee table covers ANT<->HRT/BEN; other gateway routes can't be priced (LOCK fee isn't available via any API). Library: `puga/contracts.py`.
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- `tools/price.py` prices across exchanges with VWAP, volume, fill price for a quantity; `tools/book.py` order-book ladder.
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- `tools/prun_scan.py`, `tools/prun_cxarb.py` legacy top-of-book scans; overstate thin markets. Baseline only. `tools/arb.py` replacement is on the roadmap.
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- `puga/econ.py` pure formulas ported from PRUNplanner (efficiency stack, workforce, extraction, production I/O, hab optimizer); `tests/test_econ.py` holds the reference values.
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## Model policy
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Sonnet builds; spawn a bigger model (Agent `model: opus|fable`) for the review points in `docs/decisions.md`. Roadmap: `docs/roadmap.md`.
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## Key analytic rule: depth matters
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PRUNplanner's ROI Overview ranks recipes as if the market absorbs unlimited output (e.g. 0.25 day ROI on a recipe whose whole market fits in 2 buildings). Every opportunity we report must include **saturation** (buildings the market can absorb) and, for anything we would act on, **persistence** (is the margin a spike?). Report ROI at realistic fill prices, not top-of-book.
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