fancy_gym/alr_envs/examples/examples_motion_primitives.py
2021-07-02 13:09:56 +02:00

162 lines
5.1 KiB
Python

from alr_envs import HoleReacherMPWrapper
from alr_envs.utils.make_env_helpers import make_dmp_env, make_env
def example_mp(env_name="alr_envs:HoleReacherDMP-v1", seed=1, iterations=1, render=True):
"""
Example for running a motion primitive based environment, which is already registered
Args:
env_name: DMP env_id
seed: seed for deterministic behaviour
iterations: Number of rollout steps to run
render: Render the episode
Returns:
"""
# While in this case gym.make() is possible to use as well, we recommend our custom make env function.
# First, it already takes care of seeding and second enables the use of DMC tasks within the gym interface.
env = make_env(env_name, seed)
rewards = 0
# env.render(mode=None)
obs = env.reset()
# number of samples/full trajectories (multiple environment steps)
for i in range(iterations):
if render and i % 2 == 0:
# This renders the full MP trajectory
# It is only required to call render() once in the beginning, which renders every consecutive trajectory.
# Resetting to no rendering, can be achieved by render(mode=None).
# It is also possible to change the mode multiple times when
# e.g. only every second trajectory should be displayed, such as here
# Just make sure the correct mode is set before executing the step.
env.render(mode="human")
else:
env.render(mode=None)
ac = env.action_space.sample()
obs, reward, done, info = env.step(ac)
rewards += reward
if done:
print(rewards)
rewards = 0
obs = env.reset()
def example_custom_mp(env_name="alr_envs:HoleReacherDMP-v1", seed=1, iterations=1, render=True):
"""
Example for running a motion primitive based environment, which is already registered
Args:
env_name: DMP env_id
seed: seed for deterministic behaviour
iterations: Number of rollout steps to run
render: Render the episode
Returns:
"""
# Changing the mp_kwargs is possible by providing them to gym.
# E.g. here by providing way to many basis functions
mp_kwargs = {
"num_dof": 5,
"num_basis": 1000,
"duration": 2,
"learn_goal": True,
"alpha_phase": 2,
"bandwidth_factor": 2,
"policy_type": "velocity",
"weights_scale": 50,
"goal_scale": 0.1
}
env = make_env(env_name, seed, mp_kwargs=mp_kwargs)
# This time rendering every trajectory
if render:
env.render(mode="human")
rewards = 0
obs = env.reset()
# number of samples/full trajectories (multiple environment steps)
for i in range(iterations):
ac = env.action_space.sample()
obs, reward, done, info = env.step(ac)
rewards += reward
if done:
print(rewards)
rewards = 0
obs = env.reset()
def example_fully_custom_mp(seed=1, iterations=1, render=True):
"""
Example for running a custom motion primitive based environments.
Our already registered environments follow the same structure.
Hence, this also allows to adjust hyperparameters of the motion primitives.
Yet, we recommend the method above if you are just interested in chaining those parameters for existing tasks.
We appreciate PRs for custom environments (especially MP wrappers of existing tasks)
for our repo: https://github.com/ALRhub/alr_envs/
Args:
seed: seed
iterations: Number of rollout steps to run
render: Render the episode
Returns:
"""
base_env = "alr_envs:HoleReacher-v1"
# Replace this wrapper with the custom wrapper for your environment by inheriting from the MPEnvWrapper.
# You can also add other gym.Wrappers in case they are needed.
wrappers = [HoleReacherMPWrapper]
mp_kwargs = {
"num_dof": 5,
"num_basis": 5,
"duration": 2,
"learn_goal": True,
"alpha_phase": 2,
"bandwidth_factor": 2,
"policy_type": "velocity",
"weights_scale": 50,
"goal_scale": 0.1
}
env = make_dmp_env(base_env, wrappers=wrappers, seed=seed, mp_kwargs=mp_kwargs)
# OR for a deterministic ProMP:
# env = make_detpmp_env(base_env, wrappers=wrappers, seed=seed, mp_kwargs=mp_kwargs)
if render:
env.render(mode="human")
rewards = 0
obs = env.reset()
# number of samples/full trajectories (multiple environment steps)
for i in range(iterations):
ac = env.action_space.sample()
obs, reward, done, info = env.step(ac)
rewards += reward
if done:
print(rewards)
rewards = 0
obs = env.reset()
if __name__ == '__main__':
# DMP
example_mp("alr_envs:HoleReacherDMP-v1", seed=10, iterations=1, render=True)
# DetProMP
example_mp("alr_envs:HoleReacherDetPMP-v1", seed=10, iterations=1, render=True)
# Altered basis functions
example_custom_mp("alr_envs:HoleReacherDMP-v1", seed=10, iterations=1, render=True)
# Custom MP
example_fully_custom_mp(seed=10, iterations=1, render=True)