LongCorridor
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@ -402,6 +402,30 @@ class DistRewardCorridor(GoalRewardCorridor, DistRewardMixIn):
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pass
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class GoalRewardLongCorridor(GoalRewardUMaze):
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MAZE_SIZE_SCALING: Scaling = Scaling(2.0, 4.0, 2.0)
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def __init__(self, scale: float, goal: Tuple[float, float] = (1.0, 3.0)) -> None:
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super().__init__(scale)
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self.goals = [MazeGoal(np.array(goal) * scale)]
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@staticmethod
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def create_maze() -> List[List[MazeCell]]:
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E, B, R = MazeCell.EMPTY, MazeCell.BLOCK, MazeCell.ROBOT
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return [
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[B, B, B, B, B, B, B, B, B],
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[B, R, B, E, E, E, B, E, B],
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[B, E, B, E, B, E, B, E, B],
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[B, E, B, E, B, E, B, E, B],
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[B, E, E, E, B, E, E, E, B],
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[B, B, B, B, B, B, B, B, B],
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]
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class DistRewardLongCorridor(GoalRewardLongCorridor, DistRewardMixIn):
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pass
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class GoalRewardBlockMaze(GoalRewardUMaze):
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MAZE_SIZE_SCALING: Scaling = Scaling(8.0, 4.0, None)
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OBSERVE_BLOCKS: bool = True
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@ -543,6 +567,7 @@ class TaskRegistry:
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"TRoom": [DistRewardTRoom, GoalRewardTRoom, SubGoalTRoom],
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"BlockMaze": [DistRewardBlockMaze, GoalRewardBlockMaze],
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"Corridor": [DistRewardCorridor, GoalRewardCorridor, NoRewardCorridor],
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"LongCorridor": [DistRewardLongCorridor, GoalRewardLongCorridor],
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"Billiard": [
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DistRewardBilliard, # v0
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GoalRewardBilliard, # v1
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