kngwyu
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6bc5cf9739
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Introduce MazeCell and refactor
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2020-06-04 14:31:00 +09:00 |
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kngwyu
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d4f588cf0c
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Fix reward of sparse setting
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2020-05-31 18:14:52 +09:00 |
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kngwyu
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e4d6338a30
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Use a tiny heuristics in collision detection
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2020-05-31 16:42:37 +09:00 |
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kngwyu
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33032dd48e
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Fix collision detection
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2020-05-31 16:40:05 +09:00 |
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kngwyu
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bd7dd5bcfc
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Larger contact parameter
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2020-05-31 12:58:33 +09:00 |
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kngwyu
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7431980838
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Modify collision detection
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2020-05-31 01:35:00 +09:00 |
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kngwyu
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348e975e60
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Prevent the point from going through the wall
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2020-05-30 19:48:02 +09:00 |
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kngwyu
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741746a400
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PointMazeMaze -> PointMaze
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2020-05-30 15:33:09 +09:00 |
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kngwyu
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bc40d4cf9b
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Temporally exclude Block and BlockMaze
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2020-05-30 00:14:24 +09:00 |
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kngwyu
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38f87fbb2d
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Implement a goal base reward function
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2020-05-30 00:00:23 +09:00 |
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kngwyu
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7c20df20d7
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Do not use goal
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2020-05-29 23:04:06 +09:00 |
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kngwyu
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2ee4e78945
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Give goal reward
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2020-05-29 20:39:30 +09:00 |
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kngwyu
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b77425efdb
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Refactor using AgentModel
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2020-05-29 17:36:14 +09:00 |
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kngwyu
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7287642a76
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Use self.sim instead of physics
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2020-05-29 17:04:26 +09:00 |
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kngwyu
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27ebe4ffc1
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manual_collision=True
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2020-05-29 16:44:27 +09:00 |
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kngwyu
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025e774516
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Fix PointEnv.set_state
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2020-05-26 12:21:52 +09:00 |
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kngwyu
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f507209fd9
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Add setup.py
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2020-05-26 01:07:24 +09:00 |
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kngwyu
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a3007a7b81
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Make it work
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2020-05-25 17:26:57 +09:00 |
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kngwyu
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034bd64990
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INITIAL
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2020-05-21 19:05:06 +09:00 |
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