149 lines
4.8 KiB
Markdown
149 lines
4.8 KiB
Markdown
# mujoco-maze
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[![Actions Status](https://github.com/kngwyu/mujoco-maze/workflows/CI/badge.svg)](https://github.com/kngwyu/mujoco-maze/actions)
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[![PyPI version](https://img.shields.io/pypi/v/mujoco-maze?style=flat-square)](https://pypi.org/project/mujoco-maze/)
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[![Black](https://img.shields.io/badge/code%20style-black-000.svg)](https://github.com/psf/black)
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Some maze environments for reinforcement learning (RL) based on [mujoco-py]
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and [openai gym][gym].
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Thankfully, this project is based on the code from [rllab] and
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[tensorflow/models][models].
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Note that [d4rl] and [dm_control] have similar maze
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environments, and you can also check them.
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But, if you want more customizable or minimal one, I recommend this.
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## Usage
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Importing `mujoco_maze` registers environments and you can load
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environments by `gym.make`.
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All available environments listed are listed in [Environments] section.
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E.g.,:
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```python
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import gym
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import mujoco_maze # noqa
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env = gym.make("Ant4Rooms-v0")
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```
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## Environments
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- PointUMaze/AntUmaze/SwimmerUmaze
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![PointUMaze](./screenshots/PointUMaze.png)
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- PointUMaze-v0/AntUMaze-v0/SwimmerUMaze-v0 (Distance-based Reward)
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- PointUmaze-v1/AntUMaze-v1/SwimmerUMaze-v (Goal-based Reward i.e., 1.0 or -ε)
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- PointSquareRoom/AntSquareRoom/SwimmerSquareRoom
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![SwimmerSquareRoom](./screenshots/SwimmerSquareRoom.png)
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- PointSquareRoom-v0/AntSquareRoom-v0/SwimmerSquareRoom-v0 (Distance-based Reward)
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- PointSquareRoom-v1/AntSquareRoom-v1/SwimmerSquareRoom-v1 (Goal-based Reward)
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- PointSquareRoom-v2/AntSquareRoom-v2/SwimmerSquareRoom-v2 (No Reward)
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- Point4Rooms/Ant4Rooms/Swimmer4Rooms
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![Point4Rooms](./screenshots/Point4Rooms.png)
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- Point4Rooms-v0/Ant4Rooms-v0/Swimmer4Rooms-v0 (Distance-based Reward)
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- Point4Rooms-v1/Ant4Rooms-v1/Swimmer4Rooms-v1 (Goal-based Reward)
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- Point4Rooms-v2/Ant4Rooms-v2/Swimmer4Rooms-v2 (Multiple Goals (0.5 pt or 1.0 pt))
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- PointCorridor/AntCorridor/SwimmerCorridor
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![PointCorridor](./screenshots/PointCorridor.png)
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- PointCorridor-v0/AntCorridor-v0/SwimmerCorridor-v0 (Distance-based Reward)
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- PointCorridor-v1/AntCorridor-v1/SwimmerCorridor-v1 (Goal-based Reward)
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- PointCorridor-v2/AntCorridor-v2/SwimmerCorridor-v2 (No Reward)
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- PointPush/AntPush
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![PointPush](./screenshots/AntPush.png)
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- PointPush-v0/AntPush-v0 (Distance-based Reward)
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- PointPush-v1/AntPush-v1 (Goal-based Reward)
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- PointFall/AntFall
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![PointFall](./screenshots/AntFall.png)
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- PointFall-v0/AntFall-v0 (Distance-based Reward)
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- PointFall-v1/AntFall-v1 (Goal-based Reward)
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- PointBilliard
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![PointBilliard](./screenshots/PointBilliard.png)
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- PointBilliard-v0 (Distance-based Reward)
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- PointBilliard-v1 (Goal-based Reward)
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- PointBilliard-v2 (Multiple Goals (0.5 pt or 1.0 pt))
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- PointBilliard-v3 (Two goals (0.5 pt or 1.0 pt))
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- PointBilliard-v4 (No Reward)
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## Customize Environments
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You can define your own task by using components in `maze_task.py`,
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like:
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```python
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import gym
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import numpy as np
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from mujoco_maze.maze_env_utils import MazeCell
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from mujoco_maze.maze_task import MazeGoal, MazeTask
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from mujoco_maze.point import PointEnv
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class GoalRewardEMaze(MazeTask):
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REWARD_THRESHOLD: float = 0.9
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PENALTY: float = -0.0001
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def __init__(self, scale):
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super().__init__(scale)
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self.goals = [MazeGoal(np.array([0.0, 4.0]) * scale)]
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def reward(self, obs):
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return 1.0 if self.termination(obs) else self.PENALTY
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@staticmethod
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def create_maze():
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E, B, R = MazeCell.EMPTY, MazeCell.BLOCK, MazeCell.ROBOT
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return [
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[B, B, B, B, B],
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[B, R, E, E, B],
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[B, B, B, E, B],
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[B, E, E, E, B],
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[B, B, B, E, B],
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[B, E, E, E, B],
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[B, B, B, B, B],
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]
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gym.envs.register(
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id="PointEMaze-v0",
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entry_point="mujoco_maze.maze_env:MazeEnv",
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kwargs=dict(
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model_cls=PointEnv,
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maze_task=GoalRewardEMaze,
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maze_size_scaling=GoalRewardEMaze.MAZE_SIZE_SCALING.point,
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inner_reward_scaling=GoalRewardEMaze.INNER_REWARD_SCALING,
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)
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)
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```
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You can also customize models. See `point.py` or so.
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## Warning
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Reacher enviroments are not tested.
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## [Experimental] Web-based visualizer
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By passing a port like `gym.make("PointEMaze-v0", websock_port=7777)`,
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one can use a web-based visualizer when calling `env.render()`.
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![WebBasedVis](./screenshots/WebVis.png)
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This feature is experimental and can produce some zombie proceses.
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## License
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This project is licensed under Apache License, Version 2.0
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([LICENSE](LICENSE) or http://www.apache.org/licenses/LICENSE-2.0).
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[d4rl]: https://github.com/rail-berkeley/d4rl
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[dm_control]: https://github.com/deepmind/dm_control
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[gym]: https://github.com/openai/gym
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[models]: https://github.com/tensorflow/models/tree/master/research/efficient-hrl
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[mujoco-py]: https://github.com/openai/mujoco-py
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[rllab]: https://github.com/rll/rllab
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