shells: add LE/APHE/EQKE (mirroring AP/HE/HCHE blast radii) and FLCH (0.6km)
Also dropped the docstring's shell-count/standard-ratio stats, they'd just go stale again the next time this list changes.
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"""Shell (ammunition) types and their known properties.
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"""Shell (ammunition) types and their known properties.
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From High Command's field reference. Blast radius is None where unknown,
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From High Command's field reference. Blast radius is None where unknown.
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5 of 12 shells (42%) are "standard" (available without special unlock/
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Feeds into the firing-solution calculator later (ordnance choice affects
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research), and all three shells with a known blast radius are standard
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what's needed to make a shot count, e.g. AP required for underground
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ones; the rest are still unmeasured. Feeds into the firing-solution
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supply caches per the typewriter).
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calculator later (ordnance choice affects what's needed to make a shot
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count, e.g. AP required for underground supply caches per the typewriter).
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"""
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"""
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from __future__ import annotations
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from __future__ import annotations
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@ -16,8 +14,12 @@ from enum import Enum
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class Shell(Enum):
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class Shell(Enum):
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# description blast_radius_km standard
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# description blast_radius_km standard
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AP = ("Armor-piercing", 0.05, True)
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AP = ("Armor-piercing", 0.05, True)
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LE = ("Light explosive", 0.05, True) # same blast radius as AP
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HE = ("High-explosive fragmentation", 0.25, True)
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HE = ("High-explosive fragmentation", 0.25, True)
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APHE = ("Armor-piercing high-explosive", 0.25, True) # same blast radius as HE
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HCHE = ("High-capacity bursting charge", 0.50, True)
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HCHE = ("High-capacity bursting charge", 0.50, True)
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EQKE = ("Earthquake charge", 0.50, True) # same blast radius as HCHE
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FLCH = ("Flechette", 0.60, True)
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STAR = ("Illumination star", None, True)
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STAR = ("Illumination star", None, True)
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SMK = ("White phosphorus smoke", None, True)
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SMK = ("White phosphorus smoke", None, True)
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MSTD = ("Mustard (YX) blister agent", None, False)
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MSTD = ("Mustard (YX) blister agent", None, False)
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