- Board.clear() now also drops allies; the "clear board?" guard checks
allies too. New Board.clear_units() + Clear button right-click menu
("clear enemies, units & flights", keeps Nest/spotters/RPs).
- An Ally with the ad-hoc TargetType.ENEMY showed "Enemy" on the map
popover/toast instead of "Ally" (icons.target_type_label already had
the fix for the picker, now reused everywhere else via app.py's
_display_name).
- Firing panel drag-reorder no longer triggers a full app refresh
(solver + dedupe + map redraw) on every drop, just a local rebuild.
- "Always show geo" didn't draw for Allies (missing from the overlay
candidate list); blast radius only respected selection, not the
show_geo_desc pin.
- ocr.py: added a second fire-support-request grammar ("Infantry#N
taking fire ... Requesting X Shell on our position at <coord> before
<time>", plus a bearing/distance-from-position variant), distinct
from the existing Marine Garrison one.
- New debug_capture.py: saves screenshots (+ metadata) the app handled
badly, for later tuning of map_vision/ocr against real failures:
map-read errors, user grid corrections (paired with the auto-detected
grid), screenshots that read as text but may have been a map, and
marker-detection ground truth (every proposal's accept/reject verdict
plus units added with no matching proposal) captured whenever a
screenshot stops being the active one.
- README: Known issues section (map screenshot reading, grid + unit
detection, is unreliable and fails often).
- 14 new tests (tests/test_models.py, tests/test_debug_capture.py, +
additions to tests/test_ocr.py), 38/38 passing.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>