6e34f50b6a
2 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
| 6a61bffb22 |
Fix taking-fire ally misclassification; Windows build fixes; Field Gun
OCR (src/fenigma/ocr.py):
- A "taking fire" report's reporting unit was added as a hostile Target,
not a friendly Ally -- no "Friendly"/"Hostile" prefix word exists in
that grammar for the usual inference to key off of, so it silently
defaulted to not-ally. Fixed with an explicit force_ally override
(_TAKING_FIRE_RE), and the shell/deadline (which an Ally tuple has no
fields for) now always splits into a synthetic StrikeRequest target at
the reporting position, even for the no-offset "on our position" case
that previously kept them on the entity itself.
- "Enemy <Type>#<id> Destroyed" kill-feed lines were silently dropping
for shorter/less distinctive type words (e.g. "Enemy Field Gun#1") --
_ALLY_PREFIX_RE only ever stripped "Friendly"/"Hostile", never
"Enemy", so the whole "EnemyFieldGun" token got alias/fuzzy-matched
against "Artillery" and missed by a mile. Longer type words
("Enemy Mechanized Infantry#2") only ever worked by fuzzy-match
accident. Now strips "Enemy" too (lookahead guards a BARE "Enemy#N"
report, which IS TargetType.ENEMY itself, from being stripped to an
empty, unresolvable string).
- "Field Gun" added to _TYPE_WORD_ALIASES as plain Artillery under
another name (confirmed by the user), not a missing unit type.
7 new/updated regression tests, 54 total passing.
Windows build (packaging/windows/): three real bugs found and fixed by
actually booting and driving the build VM live (VNC), not just guessing
from the README's "UNTESTED end to end" note:
- install.bat's MSYS2/WiX provisioning previously left NOTHING behind
once C:\OEM stopped existing (a 2-day-old BUILD_REQUEST sat unclaimed
the whole time) -- the build.bat/watch_build.bat persistence fix
(C:\FenigmaBuild instead of C:\OEM) is real and now confirmed live:
after a full container restart, the watcher auto-starts on login and
picks up a pending request with zero manual intervention.
- pip install pytesseract needs --break-system-packages (MSYS2's
mingw64 Python enforces PEP 668).
- mingw-w64-x86_64-opencv is the C++ library only; the actual Python
bindings are the separate mingw-w64-x86_64-python-opencv package,
never in install.bat's dependency list.
With all three, import fenigma.app succeeds and a real build attempt
gets through source copy, sanity check, dist-tree assembly, and WiX
harvest+compile -- further than this pipeline has ever gotten. Full
findings, including the still-open light.exe timeout and the OCR
multi-shell/deadline-phrasing/phantom-header gaps found along the way,
logged in TODO.md.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
|
|||
| 23615a8c92 |
Fix id-namespace regression, add StrikeRequest type, kill full-panel
rerender on assign/alive/shell, add Windows build tooling - Board.add_target/add_ally's id auto-assignment used a bare next(c for c in string.ascii_uppercase if c not in used), which raises StopIteration once 26 entities of a group exist -- a real crash confirmed via a live traceback, and a direct regression from moving that sequence from per-type to per-group. This was the actual cause of "Accept as"/"Accept all" silently doing nothing. Fixed with _next_free_id(), which rolls over to two-letter ids instead of raising. - New TargetType.STRIKE_REQUEST: the bearing/distance-offset "taking fire" fire-support request (see the earlier two-entity split) now creates this instead of reusing STRIKE, so a radioed-in request is never confused with a strike the player placed themselves. Same crosshair icon, excluded from type pickers/dedupe like STRIKE. - The "Accept as..." popover on a detected map marker now uses the same icon grid the entity-edit "Change type" popover does (was a plain unfiltered text list of every TargetType, which also wrongly offered STRIKE/STRIKE_REQUEST as pickable). - Firing panel: _cycle_assignment/_toggle_alive/_pick_shell no longer route through app.py's full solver+dedupe+canvas+panel refresh -- none of the three can affect the solver or dedupe, and none change which cards exist or their order (except _toggle_alive in hide/sort_later mode). New FiringPanel._rebuild_one() rebuilds just the one changed card; on_visual_change is a new, lighter callback (just a map redraw) for the two of these three that actually affect it. This was a real, confirmed lag source with many units on the board: every click on any of these was previously rebuilding every card of every target. - Map right-click entity menu: added "Mark destroyed"/"Mark alive", reusing the same cheap-refresh path (new FiringPanel.refresh_after_alive_change). - packaging/windows/: a from-scratch (untested against a real boot) MSYS2 + WiX .msi build pipeline for Windows, driven from Linux via dockur/windows (KVM-in-container), no Windows machine or GitHub required. See its own README for status/caveats. - New/updated tests: id-namespace sharing + the 26-entity overflow regression (tests/test_models.py), StrikeRequest split (tests/test_ocr.py), warp_to_map's img_scale param (tests/test_map_vision_warp.py). 44/44 passing. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |