light.exe's ICE80 validation rejected essentially every harvested file
("This 32BitComponent ... uses 64BitDirectory") on the first build that
got far enough to reach it -- heat.exe's harvest command had no
-platform x64, so every component defaulted to 32-bit, while
product.wxs's own INSTALLFOLDER is correctly under
ProgramFiles64Folder (a 64-bit mingw64 toolchain is what's actually
being packaged). Real, on-disk mismatch, not a transient VM issue.
Also confirmed the earlier light.exe "timeout" wasn't a real bug either
-- a longer-budget retry finished linking fine in a few more minutes,
it was just slow, not hung.
Not yet re-verified against a live build (found right as this
session's VM time was already heavily spent) -- logged in TODO.md as
the next thing to confirm.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
OCR (src/fenigma/ocr.py):
- A "taking fire" report's reporting unit was added as a hostile Target,
not a friendly Ally -- no "Friendly"/"Hostile" prefix word exists in
that grammar for the usual inference to key off of, so it silently
defaulted to not-ally. Fixed with an explicit force_ally override
(_TAKING_FIRE_RE), and the shell/deadline (which an Ally tuple has no
fields for) now always splits into a synthetic StrikeRequest target at
the reporting position, even for the no-offset "on our position" case
that previously kept them on the entity itself.
- "Enemy <Type>#<id> Destroyed" kill-feed lines were silently dropping
for shorter/less distinctive type words (e.g. "Enemy Field Gun#1") --
_ALLY_PREFIX_RE only ever stripped "Friendly"/"Hostile", never
"Enemy", so the whole "EnemyFieldGun" token got alias/fuzzy-matched
against "Artillery" and missed by a mile. Longer type words
("Enemy Mechanized Infantry#2") only ever worked by fuzzy-match
accident. Now strips "Enemy" too (lookahead guards a BARE "Enemy#N"
report, which IS TargetType.ENEMY itself, from being stripped to an
empty, unresolvable string).
- "Field Gun" added to _TYPE_WORD_ALIASES as plain Artillery under
another name (confirmed by the user), not a missing unit type.
7 new/updated regression tests, 54 total passing.
Windows build (packaging/windows/): three real bugs found and fixed by
actually booting and driving the build VM live (VNC), not just guessing
from the README's "UNTESTED end to end" note:
- install.bat's MSYS2/WiX provisioning previously left NOTHING behind
once C:\OEM stopped existing (a 2-day-old BUILD_REQUEST sat unclaimed
the whole time) -- the build.bat/watch_build.bat persistence fix
(C:\FenigmaBuild instead of C:\OEM) is real and now confirmed live:
after a full container restart, the watcher auto-starts on login and
picks up a pending request with zero manual intervention.
- pip install pytesseract needs --break-system-packages (MSYS2's
mingw64 Python enforces PEP 668).
- mingw-w64-x86_64-opencv is the C++ library only; the actual Python
bindings are the separate mingw-w64-x86_64-python-opencv package,
never in install.bat's dependency list.
With all three, import fenigma.app succeeds and a real build attempt
gets through source copy, sanity check, dist-tree assembly, and WiX
harvest+compile -- further than this pipeline has ever gotten. Full
findings, including the still-open light.exe timeout and the OCR
multi-shell/deadline-phrasing/phantom-header gaps found along the way,
logged in TODO.md.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
BTRFS misdiagnosis in README
The build watcher was registered as a SYSTEM-context Scheduled Task
(schtasks /ru SYSTEM). Confirmed on a real run this never actually
works: Z:\ (the /shared mount) is mapped per interactive session, a
SYSTEM task has no session of its own and can't see it, so
watch_build.bat spun forever on its own "if not exist Z:\" wait -- a
build request sat unclaimed for hours with zero indication anything
was wrong. Fixed with an All-Users Startup-folder entry instead, which
runs in whichever user's session actually logs in.
Also correcting the README's earlier "BTRFS boot-loop" entry: that was
a misdiagnosis from reading the text log alone (repeated
"loading/starting Boot0004" lines). Actually looking at the noVNC
screen showed genuine, progressing Windows Setup the whole time --
Setup legitimately reboots the VM multiple times, each one re-prints
those same firmware lines. The chattr +C fix stays (real, independently
documented dockur/QEMU/BTRFS caveat) but likely wasn't fixing an actual
problem that time.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
rerender on assign/alive/shell, add Windows build tooling
- Board.add_target/add_ally's id auto-assignment used a bare
next(c for c in string.ascii_uppercase if c not in used), which
raises StopIteration once 26 entities of a group exist -- a real
crash confirmed via a live traceback, and a direct regression from
moving that sequence from per-type to per-group. This was the actual
cause of "Accept as"/"Accept all" silently doing nothing. Fixed with
_next_free_id(), which rolls over to two-letter ids instead of
raising.
- New TargetType.STRIKE_REQUEST: the bearing/distance-offset "taking
fire" fire-support request (see the earlier two-entity split) now
creates this instead of reusing STRIKE, so a radioed-in request is
never confused with a strike the player placed themselves. Same
crosshair icon, excluded from type pickers/dedupe like STRIKE.
- The "Accept as..." popover on a detected map marker now uses the
same icon grid the entity-edit "Change type" popover does (was a
plain unfiltered text list of every TargetType, which also wrongly
offered STRIKE/STRIKE_REQUEST as pickable).
- Firing panel: _cycle_assignment/_toggle_alive/_pick_shell no longer
route through app.py's full solver+dedupe+canvas+panel refresh --
none of the three can affect the solver or dedupe, and none change
which cards exist or their order (except _toggle_alive in
hide/sort_later mode). New FiringPanel._rebuild_one() rebuilds just
the one changed card; on_visual_change is a new, lighter callback
(just a map redraw) for the two of these three that actually affect
it. This was a real, confirmed lag source with many units on the
board: every click on any of these was previously rebuilding every
card of every target.
- Map right-click entity menu: added "Mark destroyed"/"Mark alive",
reusing the same cheap-refresh path (new
FiringPanel.refresh_after_alive_change).
- packaging/windows/: a from-scratch (untested against a real boot)
MSYS2 + WiX .msi build pipeline for Windows, driven from Linux via
dockur/windows (KVM-in-container), no Windows machine or GitHub
required. See its own README for status/caveats.
- New/updated tests: id-namespace sharing + the 26-entity overflow
regression (tests/test_models.py), StrikeRequest split
(tests/test_ocr.py), warp_to_map's img_scale param
(tests/test_map_vision_warp.py). 44/44 passing.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>