fix/id-space-strike-request-perf-2026-08-11 #2

Merged
dodox merged 2 commits from fix/id-space-strike-request-perf-2026-08-11 into master 2026-08-11 21:12:57 +02:00
Owner

Summary

  • Fixes a real crash confirmed via a live traceback: Board.add_target/add_ally's id auto-assignment raised
    StopIteration once 26 entities of a group existed — a regression from an earlier fix that moved the id sequence from
    per-type to per-group. This was the actual cause of "Accept as" / "Accept all" silently doing nothing.
    _next_free_id() now rolls over to two-letter ids instead of raising.
  • New TargetType.STRIKE_REQUEST, replacing a reuse of STRIKE for the bearing/distance-offset "taking fire"
    fire-support-request entries, so a radioed-in request is never confused with a strike the player placed themselves.
  • "Accept as..." on a detected map marker now uses the same icon grid the entity "Change type" popover uses, instead
    of a plain unfiltered text list (which also wrongly offered Strike/Strike Request as pickable types).
  • Real, confirmed lag fix: assignment/alive/shell changes in the firing panel no longer trigger a full
    solver+dedupe+canvas+panel rebuild — none of the three can affect the solver or dedupe, and none change which cards
    exist. New FiringPanel._rebuild_one() updates just the one changed card; a new lighter on_visual_change callback
    handles the two of these three that actually affect the map. Previously every click rebuilt every card of every
    target on the board.
  • Map right-click menu: added "Mark destroyed"/"Mark alive" on Targets, reusing the same cheap-refresh path.
  • packaging/windows/: a from-scratch (untested against a real boot) MSYS2 + WiX .msi build pipeline for Windows,
    driven from Linux via dockur/windows — no Windows machine or GitHub required. See its own README for status/caveats.
  • README: dropped the "Known issues" section — map screenshot reading is working noticeably better now.

Testing

44/44 tests pass (pytest). New/updated coverage: id-namespace sharing + the 26-entity overflow regression
(tests/test_models.py), the StrikeRequest split (tests/test_ocr.py), warp_to_map's img_scale param
(tests/test_map_vision_warp.py).

The packaging/windows/ pipeline is not covered by tests or a real run — flagged as such in its own README.

Summary - Fixes a real crash confirmed via a live traceback: Board.add_target/add_ally's id auto-assignment raised StopIteration once 26 entities of a group existed — a regression from an earlier fix that moved the id sequence from per-type to per-group. This was the actual cause of "Accept as" / "Accept all" silently doing nothing. _next_free_id() now rolls over to two-letter ids instead of raising. - New TargetType.STRIKE_REQUEST, replacing a reuse of STRIKE for the bearing/distance-offset "taking fire" fire-support-request entries, so a radioed-in request is never confused with a strike the player placed themselves. - "Accept as..." on a detected map marker now uses the same icon grid the entity "Change type" popover uses, instead of a plain unfiltered text list (which also wrongly offered Strike/Strike Request as pickable types). - Real, confirmed lag fix: assignment/alive/shell changes in the firing panel no longer trigger a full solver+dedupe+canvas+panel rebuild — none of the three can affect the solver or dedupe, and none change which cards exist. New FiringPanel._rebuild_one() updates just the one changed card; a new lighter on_visual_change callback handles the two of these three that actually affect the map. Previously every click rebuilt every card of every target on the board. - Map right-click menu: added "Mark destroyed"/"Mark alive" on Targets, reusing the same cheap-refresh path. - packaging/windows/: a from-scratch (untested against a real boot) MSYS2 + WiX .msi build pipeline for Windows, driven from Linux via dockur/windows — no Windows machine or GitHub required. See its own README for status/caveats. - README: dropped the "Known issues" section — map screenshot reading is working noticeably better now. Testing 44/44 tests pass (pytest). New/updated coverage: id-namespace sharing + the 26-entity overflow regression (tests/test_models.py), the StrikeRequest split (tests/test_ocr.py), warp_to_map's img_scale param (tests/test_map_vision_warp.py). The packaging/windows/ pipeline is not covered by tests or a real run — flagged as such in its own README.
dodox added 2 commits 2026-08-11 21:12:48 +02:00
rerender on assign/alive/shell, add Windows build tooling

- Board.add_target/add_ally's id auto-assignment used a bare
  next(c for c in string.ascii_uppercase if c not in used), which
  raises StopIteration once 26 entities of a group exist -- a real
  crash confirmed via a live traceback, and a direct regression from
  moving that sequence from per-type to per-group. This was the actual
  cause of "Accept as"/"Accept all" silently doing nothing. Fixed with
  _next_free_id(), which rolls over to two-letter ids instead of
  raising.
- New TargetType.STRIKE_REQUEST: the bearing/distance-offset "taking
  fire" fire-support request (see the earlier two-entity split) now
  creates this instead of reusing STRIKE, so a radioed-in request is
  never confused with a strike the player placed themselves. Same
  crosshair icon, excluded from type pickers/dedupe like STRIKE.
- The "Accept as..." popover on a detected map marker now uses the
  same icon grid the entity-edit "Change type" popover does (was a
  plain unfiltered text list of every TargetType, which also wrongly
  offered STRIKE/STRIKE_REQUEST as pickable).
- Firing panel: _cycle_assignment/_toggle_alive/_pick_shell no longer
  route through app.py's full solver+dedupe+canvas+panel refresh --
  none of the three can affect the solver or dedupe, and none change
  which cards exist or their order (except _toggle_alive in
  hide/sort_later mode). New FiringPanel._rebuild_one() rebuilds just
  the one changed card; on_visual_change is a new, lighter callback
  (just a map redraw) for the two of these three that actually affect
  it. This was a real, confirmed lag source with many units on the
  board: every click on any of these was previously rebuilding every
  card of every target.
- Map right-click entity menu: added "Mark destroyed"/"Mark alive",
  reusing the same cheap-refresh path (new
  FiringPanel.refresh_after_alive_change).
- packaging/windows/: a from-scratch (untested against a real boot)
  MSYS2 + WiX .msi build pipeline for Windows, driven from Linux via
  dockur/windows (KVM-in-container), no Windows machine or GitHub
  required. See its own README for status/caveats.
- New/updated tests: id-namespace sharing + the 26-entity overflow
  regression (tests/test_models.py), StrikeRequest split
  (tests/test_ocr.py), warp_to_map's img_scale param
  (tests/test_map_vision_warp.py). 44/44 passing.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Map screenshot reading (grid + unit detection) is working noticeably
better now; not sure exactly which of the recent fixes did it, but the
blanket "unreliable/fails often" caveat is no longer accurate enough
to keep. TODO.md still has the fuller fixed/open list.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
dodox merged commit bd69b183ad into master 2026-08-11 21:12:57 +02:00
dodox deleted branch fix/id-space-strike-request-perf-2026-08-11 2026-08-11 21:12:57 +02:00
Sign in to join this conversation.
No reviewers
No Label
No Milestone
No project
No Assignees
1 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: dodox/FEnigma#2
No description provided.