- Board.clear() now also drops allies; the "clear board?" guard checks
allies too. New Board.clear_units() + Clear button right-click menu
("clear enemies, units & flights", keeps Nest/spotters/RPs).
- An Ally with the ad-hoc TargetType.ENEMY showed "Enemy" on the map
popover/toast instead of "Ally" (icons.target_type_label already had
the fix for the picker, now reused everywhere else via app.py's
_display_name).
- Firing panel drag-reorder no longer triggers a full app refresh
(solver + dedupe + map redraw) on every drop, just a local rebuild.
- "Always show geo" didn't draw for Allies (missing from the overlay
candidate list); blast radius only respected selection, not the
show_geo_desc pin.
- ocr.py: added a second fire-support-request grammar ("Infantry#N
taking fire ... Requesting X Shell on our position at <coord> before
<time>", plus a bearing/distance-from-position variant), distinct
from the existing Marine Garrison one.
- New debug_capture.py: saves screenshots (+ metadata) the app handled
badly, for later tuning of map_vision/ocr against real failures:
map-read errors, user grid corrections (paired with the auto-detected
grid), screenshots that read as text but may have been a map, and
marker-detection ground truth (every proposal's accept/reject verdict
plus units added with no matching proposal) captured whenever a
screenshot stops being the active one.
- README: Known issues section (map screenshot reading, grid + unit
detection, is unreliable and fails often).
- 14 new tests (tests/test_models.py, tests/test_debug_capture.py, +
additions to tests/test_ocr.py), 38/38 passing.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
7.0 KiB
Bug Backlog (from user report, 2026-08-11)
Status legend: [x] fixed+tested, [~] partially addressed, [ ] open/needs input
-
Allies and enemies seem to share indices. Investigated:
Board.add_target/add_allyalready use fully separate id namespaces by design (seemodels.py'sAlly/Targetdocstrings), confirmed with a new regression test (test_ally_and_target_ids_are_independent_namespaces). What was probably actually seen: an ally and a hostile target of the same type display with the same name ("Tank#1") on the map with no visual "ally" cue beyond icon/side color — related to the next item, which fixes one concrete instance of that (TargetType.ENEMY's "Enemy" label on an Ally). If the symptom persists after that, it's a display/ legibility issue, not an id collision — happy to take a screenshot of what's confusing. -
Ally type 'ally' is called Enemy on map title.
icons._target_type_label(now publicicons.target_type_label) already special-cased this for the type picker, but the map's right-click popover heading, "Change type (...)" button, and toast all printedobj.type.valuedirectly instead, so an Ally with the ad-hoc TargetType.ENEMY still showed "Enemy" everywhere except the picker itself. Fixed inapp.py(_display_name, and the three spots using it). -
Reordering firing commands lags UI hard.
FiringPanel._reorder()was callingself.on_change()— app.py's full-app refresh (re-solve every target's clue graph, dedupe, redraw the map, THEN rebuild the panel) — on every single drag-drop, even though reordering touches no location/clue/coord state at all. Now calls a localself.refresh()instead. -
"Always show geo" doesn't reliably work / blast radius should stay shown too.
GridCanvas._draw_geo_overlays()'s candidate list wasreference_points + targetsonly — Allies have ashow_geo_descpin in the UI and can carry OCR'd clues too, but were never drawn. Added._draw_blast_radius()only ever looked atself.selected, ignoringshow_geo_descentirely, so pinning it and then selecting/ deselecting something else made it vanish; now iterates every selected-or-pinned target. -
Clearing the board doesn't clear allies.
Board.clear()cleared everything exceptself.allies. Fixed, plus the "clear board?" confirm-dialog's early-return guard (which skipped the whole action if only allies were on the board) now checks allies too. -
Allow right-click on Clear button: clear all enemies/units/flights, keep spotters/RPs/nest. New
Board.clear_units()+ a right-click popover on the header's Clear button wired to it. -
On map-reading error: save a screenshot locally to adapt the algo. New
debug_capture.py—save_map_read_failure()writes the PNG + the solver's rejection reason under$XDG_DATA_HOME/fenigma/debug_captures/failures/, wired intoapp.py's_start_map_import. -
When the user corrects the grid, store screenshot + ground truth too.
debug_capture.save_grid_correction(), wired into_accept_grid: fires only when the acceptedGridSolutionisn't the one auto-solve produced (the user actually dragged a handle in GridFixDialog), saves both solutions under.../debug_captures/corrections/. -
Many map screenshots seem to get read as text; if nothing relevant is found, also store the image to check whether it was actually a map.
debug_capture.save_maybe_map(), wired into_ocr_png: fires when a screenshot (not a plain-text paste) fell through to the OCR/text path and_merge_allfound nothing at all. Saved under.../debug_captures/maybe_map/. -
Unable to parse 3 given chat messages (Infantry "taking fire" fire- support requests). A different grammar from the existing Marine Garrison fire-support request: reversed shell word order ("Requesting X Shell" vs "X Shells requested"), a bare "before/by
-
When the user deletes/replaces the map screenshot, capture whatever units they confirmed as ground truth for it.
ScreenshotImport.baseline_targets/baseline_allies(a snapshot ofboard.targets/board.alliestaken when the grid is confirmed,Target/Allyare identity-hashable so these are plain sets of the live objects) letapp.pytell "added while this screenshot was up" apart from "was already on the board".Proposalalso now recordsconfirmed_type(what the user actually accepted it as, which can differ from the detector's own guess via "Accept as..."). All of it -- every proposal's accept/reject/undecided verdict, plus every target/ally added with no matching proposal at all (a manual add or an OCR-text merge run alongside the screenshot) -- is saved viadebug_capture.save_marker_ground_truth()under.../debug_captures/marker_ground_truth/. Wired into all three places a screenshot stops being "the active one": explicit drop, a new screenshot pasted straight over it, and window close.
Needs more scope / your input before I keep going
- "Accept as" button on proposed targets doesn't work.
Read through the whole path (
app.py's_open_proposal_menu/_accept_proposal,map_import.py'sProposal/ScreenshotImport,grid_widget.py's proposal hit-testing) end to end and couldn't find a static defect —map_vision.GridSolution.cell_ofalready clamps sub_x/sub_y into 0..9 before a Proposal is even built, so the obvious "coord fails to construct, accept silently no-ops" theory doesn't hold up either. I'd need a repro (which button exactly, screenshot of the popover, does anything happen — toast, marker staying put, wrong type applied) to chase this further rather than guess. - Enemy type detection needs to be more robust; read the entity id
label so dedup is reliable; detect death from the log.
All three are real computer-vision/OCR feature work (better marker
classification in
map_vision.py'sclassify_marker, a new OCR pass reading each marker's id label off the map screenshot, and a "# Destroyed" log-scan tied into a dedup key that includes that read id) rather than bugs with a small fix. Worth its own pass once there's a batch of thedebug_capturefailure/maybe_map screenshots above to develop against.