rerender on assign/alive/shell, add Windows build tooling - Board.add_target/add_ally's id auto-assignment used a bare next(c for c in string.ascii_uppercase if c not in used), which raises StopIteration once 26 entities of a group exist -- a real crash confirmed via a live traceback, and a direct regression from moving that sequence from per-type to per-group. This was the actual cause of "Accept as"/"Accept all" silently doing nothing. Fixed with _next_free_id(), which rolls over to two-letter ids instead of raising. - New TargetType.STRIKE_REQUEST: the bearing/distance-offset "taking fire" fire-support request (see the earlier two-entity split) now creates this instead of reusing STRIKE, so a radioed-in request is never confused with a strike the player placed themselves. Same crosshair icon, excluded from type pickers/dedupe like STRIKE. - The "Accept as..." popover on a detected map marker now uses the same icon grid the entity-edit "Change type" popover does (was a plain unfiltered text list of every TargetType, which also wrongly offered STRIKE/STRIKE_REQUEST as pickable). - Firing panel: _cycle_assignment/_toggle_alive/_pick_shell no longer route through app.py's full solver+dedupe+canvas+panel refresh -- none of the three can affect the solver or dedupe, and none change which cards exist or their order (except _toggle_alive in hide/sort_later mode). New FiringPanel._rebuild_one() rebuilds just the one changed card; on_visual_change is a new, lighter callback (just a map redraw) for the two of these three that actually affect it. This was a real, confirmed lag source with many units on the board: every click on any of these was previously rebuilding every card of every target. - Map right-click entity menu: added "Mark destroyed"/"Mark alive", reusing the same cheap-refresh path (new FiringPanel.refresh_after_alive_change). - packaging/windows/: a from-scratch (untested against a real boot) MSYS2 + WiX .msi build pipeline for Windows, driven from Linux via dockur/windows (KVM-in-container), no Windows machine or GitHub required. See its own README for status/caveats. - New/updated tests: id-namespace sharing + the 26-entity overflow regression (tests/test_models.py), StrikeRequest split (tests/test_ocr.py), warp_to_map's img_scale param (tests/test_map_vision_warp.py). 44/44 passing. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
3.5 KiB
Windows .msi build (via dockur/windows)
Builds a Windows installer for FEnigma on a Linux host with no Windows machine and no GitHub, by booting a real Windows VM inside a container (dockur/windows, QEMU+KVM under the hood, no license key needed for the eval install it fetches automatically) and driving the whole build over a shared folder.
Status: written, not yet run against a real boot. Everything here follows dockur/windows's and WiX's documented mechanics, but there's no KVM/Windows available in the environment this was authored in to actually exercise it end to end. Treat the first run as a debugging session, not a push-button success — watch it happen at http://localhost:8006 (dockur's noVNC viewer) so you can see where it's stuck if it stalls.
How it fits together
docker-compose.yml— boots the VM. Needs/dev/kvmon the host.oem/install.bat— one-time provisioning, auto-run by Windows's own unattended setup on first boot (dockur/windows's/oemmechanism): installs MSYS2, then GTK4/libadwaita/PyGObject/numpy/Pillow/OpenCV/ Tesseract through it, plus the WiX v3 toolset, and registers a boot-time watcher task. This is the slow part (Windows install itself, then package downloads) and only ever happens once — it lives on the VM's persistent disk (./storage, gitignored) from then on.oem/watch_build.bat— runs at every boot from here on, polls the sharedZ:\drive for a build request.oem/build.bat— the actual per-build packaging: assembles a dist tree (bundled MSYS2mingw64runtime + thefenigmapackage), harvests it into WiX components withheat.exe, and links it into an.msiwithcandle.exe/light.exe.oem/product.wxs— the hand-authored shell around that harvested file list: install directory, Start Menu shortcut, and thePYTHONPATHenvironment variable the shortcut needs (mirrorsrun.sh'sPYTHONPATH=src python -m fenigma.app).build_windows.sh— run this. Starts the VM, copies../../srconto the shared folder, drops a request file, waits for the.msito come back, copies it to../../dist-windows/.
Running it
cd packaging/windows
./build_windows.sh [version]
First run: full unattended Windows install + provisioning, likely 30-90 minutes, unattended (no interaction needed, but it needs to actually finish — don't kill it early). Every run after that: just boot the already-provisioned VM and build, a few minutes.
Requires /dev/kvm (virtualization enabled, your user in the kvm
group) and Docker with Compose.
Known rough edges / likely follow-up work
- The dist tree is fat, not lean.
build.batbulk-copies the entiremingw64/runtime rather than tracing the actual DLL/typelib/icon- theme/schema dependency closure of the app — reliable, but probably 1GB+. Trimming it (e.g. by walkingpythonw.exe's and the compiled extension modules' actual dependencies) is a real but separate project. heat.exe's default harvest options are a starting guess for a tree this large and this GTK-specific (icon caches, gschemas, typelibs); it may need-ttransforms or manual exclusions to produce a working component set.- Not tested against a real GTK4/libadwaita Windows install at all — MSYS2 ships these, but this is the first time this specific app has been pointed at them; expect a missing-DLL or schema error on first actual launch, not just a packaging error.
- No code signing — Windows will show an "unknown publisher" warning.