Auto-assignment (Board.add_target/add_ally with no explicit id_) now scopes its 1/2/3... sequence per TYPE within each group, not one sequence shared across every type in the group -- Tank#1/Infantry#1 rather than Tank#A/Infantry#B, matching the game's own numbering. Reverses the type-scoping half of an earlier fix in this file (see TODO.md's "Allies and enemies seem to share indices" entry) per explicit user direction; the targets-vs-allies namespace split that fix also made is untouched, still correct. _next_free_id (letters, rolling over to "AA" past 26) is replaced by _next_free_numeric_id -- a plain counter can't run out the way a fixed alphabet could, so there's no equivalent rollover concern. test_models.py updated to match (one test asserts the opposite of before, renamed accordingly). detected_id (map_vision.read_marker_id) was being logged but never shown anywhere a human could actually check it against the screenshot before now: added to the proposal popover's heading and the pending-proposal's own on-map label. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
231 lines
14 KiB
Markdown
231 lines
14 KiB
Markdown
# Bug Backlog (from user report, 2026-08-11)
|
|
|
|
Status legend: [x] fixed+tested, [~] partially addressed, [ ] open/needs input
|
|
|
|
- [x] Allies and enemies seem to share indices.
|
|
First pass on this was wrong: I only checked that targets and allies
|
|
are separate id namespaces (they are, always were) and stopped there.
|
|
The actual bug was one level down: `Board.add_target`/`add_ally`'s
|
|
auto-id assignment (`used = {t.id for t in self.targets if t.type ==
|
|
type_}`) was scoped **per type**, not per group — a Tank and an
|
|
Infantry auto-added back to back both got id "A", each type getting
|
|
its own independent A/B/C... sequence instead of sharing one across
|
|
the whole group. Fixed: the id namespace split is targets-vs-allies
|
|
ONLY, type never subdivides it further. New regression test
|
|
(`test_auto_id_is_shared_across_types_within_targets_and_within_allies`).
|
|
- [x] Regression FROM the fix above, caught via a real traceback: sharing
|
|
one A/B/C... sequence across a whole group (instead of per-type)
|
|
made it much easier to actually run out of the 26 letters --
|
|
`next(c for c in string.ascii_uppercase if c not in used)` raises
|
|
`StopIteration` the instant all 26 are taken, silently killing
|
|
whatever button click triggered `add_target`/`add_ally` (this is
|
|
what "Accept as"/"Accept all" doing nothing turned out to be, see
|
|
below). Fixed with `_next_free_id()`: rolls over to two-letter ids
|
|
("AA", "AB", ...) instead of raising, can't run out. New test
|
|
(`test_auto_id_survives_past_26_entities_in_one_group`).
|
|
- [x] Ally type 'ally' is called Enemy on map title.
|
|
`icons._target_type_label` (now public `icons.target_type_label`)
|
|
already special-cased this for the type picker, but the map's
|
|
right-click popover heading, "Change type (...)" button, and toast all
|
|
printed `obj.type.value` directly instead, so an Ally with the
|
|
ad-hoc TargetType.ENEMY still showed "Enemy" everywhere except the
|
|
picker itself. Fixed in `app.py` (`_display_name`, and the three
|
|
spots using it).
|
|
- [x] Reordering firing commands lags UI hard.
|
|
`FiringPanel._reorder()` was calling `self.on_change()` — app.py's
|
|
full-app refresh (re-solve every target's clue graph, dedupe, redraw
|
|
the map, THEN rebuild the panel) — on every single drag-drop, even
|
|
though reordering touches no location/clue/coord state at all. Now
|
|
calls a local `self.refresh()` instead.
|
|
- [x] "Always show geo" doesn't reliably work / blast radius should stay
|
|
shown too.
|
|
`GridCanvas._draw_geo_overlays()`'s candidate list was
|
|
`reference_points + targets` only — Allies have a `show_geo_desc` pin
|
|
in the UI and can carry OCR'd clues too, but were never drawn.
|
|
Added. `_draw_blast_radius()` only ever looked at `self.selected`,
|
|
ignoring `show_geo_desc` entirely, so pinning it and then selecting/
|
|
deselecting something else made it vanish; now iterates every
|
|
selected-or-pinned target.
|
|
- [x] Clearing the board doesn't clear allies.
|
|
`Board.clear()` cleared everything except `self.allies`. Fixed, plus
|
|
the "clear board?" confirm-dialog's early-return guard (which skipped
|
|
the whole action if only allies were on the board) now checks allies
|
|
too.
|
|
- [x] Allow right-click on Clear button: clear all enemies/units/flights,
|
|
keep spotters/RPs/nest.
|
|
New `Board.clear_units()` + a right-click popover on the header's
|
|
Clear button wired to it.
|
|
- [x] On map-reading error: save a screenshot locally to adapt the algo.
|
|
New `debug_capture.py` — `save_map_read_failure()` writes the PNG +
|
|
the solver's rejection reason under
|
|
`$XDG_DATA_HOME/fenigma/debug_captures/failures/`, wired into
|
|
`app.py`'s `_start_map_import`.
|
|
- [x] When the user corrects the grid, store screenshot + ground truth too.
|
|
`debug_capture.save_grid_correction()`, wired into `_accept_grid`:
|
|
fires only when the accepted `GridSolution` isn't the one auto-solve
|
|
produced (the user actually dragged a handle in GridFixDialog), saves
|
|
both solutions under `.../debug_captures/corrections/`.
|
|
- [x] Many map screenshots seem to get read as text; if nothing relevant is
|
|
found, also store the image to check whether it was actually a map.
|
|
`debug_capture.save_maybe_map()`, wired into `_ocr_png`: fires when a
|
|
screenshot (not a plain-text paste) fell through to the OCR/text path
|
|
and `_merge_all` found nothing at all. Saved under
|
|
`.../debug_captures/maybe_map/`.
|
|
- [x] Unable to parse 3 given chat messages (Infantry "taking fire" fire-
|
|
support requests).
|
|
A different grammar from the existing Marine Garrison fire-support
|
|
request: reversed shell word order ("Requesting X Shell" vs "X Shells
|
|
requested"), a bare "before/by <time>" deadline (no "Requested"/
|
|
dashes), and either a direct "on our position at <coord>" or a
|
|
bearing/distance offset from that same inline position (not a named
|
|
board entity, so resolved directly via
|
|
`solver.point_from_bearing_distance` rather than through a Clue).
|
|
New extractors in `ocr.py`, wired into `parse_intel_blocks`'s
|
|
`flush()`. 3 new regression tests, all passing (`tests/test_ocr.py`).
|
|
- [x] Follow-up bug in the above: the bearing/distance-offset variant
|
|
names TWO different places (the reporting unit's own position, and
|
|
a separate fire point offset from it), but only produced one Target
|
|
entity, sitting at the offset point but still labeled with the
|
|
unit's own type/id (e.g. "Infantry#11" at a spot no infantry is
|
|
actually at). Math itself was right; the single-entity shape wasn't.
|
|
Now produces two entries: the original (Infantry#N etc.) keeps its
|
|
own reported position with no shell/deadline, and a new synthetic
|
|
`Strike#<TypeWord><id>` entry (e.g. `Strike#Infantry11`) carries the
|
|
shell/deadline at the computed offset coord. 2 more regression tests.
|
|
|
|
- [x] When the user deletes/replaces the map screenshot, capture whatever
|
|
units they confirmed as ground truth for it.
|
|
`ScreenshotImport.baseline_targets`/`baseline_allies` (a snapshot of
|
|
`board.targets`/`board.allies` taken when the grid is confirmed,
|
|
`Target`/`Ally` are identity-hashable so these are plain sets of the
|
|
live objects) let `app.py` tell "added while this screenshot was up"
|
|
apart from "was already on the board". `Proposal` also now records
|
|
`confirmed_type` (what the user actually accepted it as, which can
|
|
differ from the detector's own guess via "Accept as..."). All of it
|
|
-- every proposal's accept/reject/undecided verdict, plus every
|
|
target/ally added with no matching proposal at all (a manual add or
|
|
an OCR-text merge run alongside the screenshot) -- is saved via
|
|
`debug_capture.save_marker_ground_truth()` under
|
|
`.../debug_captures/marker_ground_truth/`. Wired into all three
|
|
places a screenshot stops being "the active one": explicit drop, a
|
|
new screenshot pasted straight over it, and window close.
|
|
|
|
## Resolved via a real traceback (not guessed)
|
|
|
|
- [x] "Accept as" / "Accept all" on proposed targets doing nothing.
|
|
A real traceback from the running app nailed it: `StopIteration`
|
|
from `Board.add_ally`'s id auto-assignment once 26 allies existed
|
|
already (see the id-namespace regression entry above) — every
|
|
accept attempt after that silently died before the ally/target
|
|
ever got added, popover already closed by the time it happened.
|
|
Fixed there; not a separate bug.
|
|
- [x] "Accept as…" (the type-picker submenu on a proposal, and "Change
|
|
type" on an already-placed entity) opening to a visibly empty/
|
|
unchanged popover. This one left no traceback at all -- confirmed
|
|
live with temporary debug prints that the button's `clicked` signal
|
|
fires, the icon grid builds successfully (all N types), and
|
|
`Popover.set_child()` on the already-open outer popover reports the
|
|
right `visible=True`/width/height afterward... but the compositor
|
|
never actually repaints that reused surface, so nothing new ever
|
|
appeared on screen. Fixed by not resizing the existing open
|
|
popover at all: popping it down and opening a genuinely new one
|
|
(fresh native surface) at the same anchor point instead. Same fix
|
|
applied to both call sites (`_open_proposal_menu`'s `show_type`,
|
|
`_open_entity_menu`'s `show_type`, the latter refactored to share
|
|
the same `_reopen_with()` helper).
|
|
- [x] New: mark a Target as underground, at a hardening tier (1-3),
|
|
rendered as the game's own Armor-tier additive badge stacked on
|
|
the icon. `Target.underground_tier: int | None`, a "Mark
|
|
underground" entry in the entity-edit popover (tier picker reusing
|
|
the same fresh-popover fix above), and `GridCanvas` draws the
|
|
badge above the marker's icon, overlapping down into it by
|
|
`_ADDITIVE_OVERLAP_PX` -- both the diamond icon's top corner and
|
|
the badge's bottom are tapered to a near-point, not a flat edge,
|
|
so bbox-exact touching still read as a gap; a real pixel overlap
|
|
is what actually looks contiguous (confirmed against the game's
|
|
own stacked-badge screenshots). Badge is scaled/positioned off the
|
|
art's real opaque content (PIL `getbbox()`), not its PNG canvas --
|
|
the additive files carry a lot of off-center transparent padding
|
|
that made the badge look tiny and floating if sized off the raw
|
|
canvas.
|
|
|
|
## Needs more scope / your input before I keep going
|
|
|
|
- [~] Enemy type detection needs to be more robust; read the entity id
|
|
label so dedup is reliable; detect death from the log.
|
|
|
|
Started on the id-reading piece: `map_vision.read_marker_id` reads
|
|
each marker's own small "#<N>" label (distinct from the big
|
|
per-cell grid label `read_cell_label` reads) via the SAME template-
|
|
correlation approach as `read_cell_label`, not OCR -- this text
|
|
sits over the same aerial-photo backdrop that this module's own
|
|
docstring says defeated every detection-based approach tried for
|
|
grid labels, so pytesseract (already tried elsewhere in this repo,
|
|
`ocr.py`, for a different image domain: flat scanned paper, not
|
|
photo-textured) was skipped in favor of the approach already proven
|
|
here. Wired end-to-end: `find_markers` -> `Proposal.detected_id` ->
|
|
`debug_capture.save_marker_ground_truth`'s JSON. Reads against
|
|
`ScreenshotImport.full_image` (sharper than the WORK_W image
|
|
detection itself runs against) when available. Crop region and
|
|
`MIN_MARKER_ID_SCORE` are a single-screenshot calibration (see
|
|
`read_marker_id`'s own docstring) -- UNVALIDATED against a real
|
|
ground-truth batch (none of the 6 existing captures have a
|
|
confirmed id to check against, they all predate this). New unit
|
|
tests (`tests/test_map_vision_marker_id.py`) only cover the
|
|
synthetic-render round-trip, not real-screenshot accuracy.
|
|
|
|
Measured type-detection reliability against the 6 existing
|
|
`marker_ground_truth` captures (72 accepted proposals total,
|
|
2026-08-13): **0/72 (0%) had ANY confident `detected_unit` guess**
|
|
-- `classify_marker` returned `None` on every single one, every
|
|
side, every capture. Not "guesses wrong" -- never confident enough
|
|
to answer at all. Spot-checked directly against one real marker
|
|
crop (a hostile Infantry, confirmed by the user): best match was
|
|
"Underground Fort" at score 0.376 (Infantry wasn't even in the top
|
|
8), against a `min_score=0.55` floor `classify_marker` requires --
|
|
not a close miss, a real correlation failure. The clean rendered
|
|
icon templates `icon_bank()` matches against apparently don't
|
|
correlate well with how markers actually look in a real screenshot
|
|
(compression/blur/aerial-photo texture underneath), unlike text
|
|
glyphs (`read_cell_label`'s measured 0.73-0.87 vs 0.40-0.56) where
|
|
the same template-correlation idea works well. Added `unit_score`/
|
|
`unit_margin` to `Proposal`/ground-truth JSON (previously only
|
|
pass/fail `unit` was logged) so every future capture shows exactly
|
|
how far off a guess was, not just None -- there was no way to tell
|
|
"barely missed the bar" from "wildly wrong" before this.
|
|
|
|
Death-detection-from-log is still fully unstarted -- no log-parsing
|
|
code exists in this repo at all yet, real scope work (find/access
|
|
the game's log, agree a "<Type>#<id> Destroyed" grammar, wire it
|
|
into a dedup key) rather than a quick pass.
|
|
|
|
Follow-ups from user feedback after the above landed:
|
|
- `_accept_proposal` now actually USES `detected_id` (it was only
|
|
being logged before, never applied) -- an accepted proposal's
|
|
entity id prefers the detected number over auto-assignment,
|
|
falling back on a collision. 4 new regression tests
|
|
(`tests/test_app_accept_proposal.py`).
|
|
- Auto-assignment itself (`Board.add_target`/`add_ally` with no
|
|
`id_`/no usable detection) changed from one shared letter
|
|
sequence per group (targets, or allies) to its own 1/2/3...
|
|
sequence per TYPE within each group -- Tank#1/Infantry#1 rather
|
|
than Tank#A/Infantry#B, matching the game's own numbering (and
|
|
what `detected_id` looks like when it IS read). This directly
|
|
reverses an earlier deliberate fix in this same file (see the
|
|
"Allies and enemies seem to share indices" entry above, which
|
|
moved FROM per-type TO shared-per-group) -- that fix is still
|
|
correct for what it fixed (targets-vs-allies must stay separate
|
|
namespaces), just not for per-type-vs-shared, which the user has
|
|
now clarified the other way. `_next_free_id` (the letter
|
|
sequence, with its own StopIteration-safe rollover to "AA" past
|
|
26) is gone, replaced by `_next_free_numeric_id` -- a plain
|
|
counter can't run out the way a fixed alphabet could, so there's
|
|
no equivalent rollover concern to carry forward. Tests in
|
|
`test_models.py` updated to match (renamed
|
|
`test_auto_id_is_shared_across_types...` ->
|
|
`test_auto_id_is_per_type...`, since it now asserts the opposite).
|
|
- `detected_id` is now shown, not just logged: the proposal
|
|
popover's heading (", id #8") and the pending-proposal's own
|
|
on-map label (`? #8 G8 5:4`) both show it while there's still a
|
|
screenshot up to check it against by eye.
|