rerender on assign/alive/shell, add Windows build tooling - Board.add_target/add_ally's id auto-assignment used a bare next(c for c in string.ascii_uppercase if c not in used), which raises StopIteration once 26 entities of a group exist -- a real crash confirmed via a live traceback, and a direct regression from moving that sequence from per-type to per-group. This was the actual cause of "Accept as"/"Accept all" silently doing nothing. Fixed with _next_free_id(), which rolls over to two-letter ids instead of raising. - New TargetType.STRIKE_REQUEST: the bearing/distance-offset "taking fire" fire-support request (see the earlier two-entity split) now creates this instead of reusing STRIKE, so a radioed-in request is never confused with a strike the player placed themselves. Same crosshair icon, excluded from type pickers/dedupe like STRIKE. - The "Accept as..." popover on a detected map marker now uses the same icon grid the entity-edit "Change type" popover does (was a plain unfiltered text list of every TargetType, which also wrongly offered STRIKE/STRIKE_REQUEST as pickable). - Firing panel: _cycle_assignment/_toggle_alive/_pick_shell no longer route through app.py's full solver+dedupe+canvas+panel refresh -- none of the three can affect the solver or dedupe, and none change which cards exist or their order (except _toggle_alive in hide/sort_later mode). New FiringPanel._rebuild_one() rebuilds just the one changed card; on_visual_change is a new, lighter callback (just a map redraw) for the two of these three that actually affect it. This was a real, confirmed lag source with many units on the board: every click on any of these was previously rebuilding every card of every target. - Map right-click entity menu: added "Mark destroyed"/"Mark alive", reusing the same cheap-refresh path (new FiringPanel.refresh_after_alive_change). - packaging/windows/: a from-scratch (untested against a real boot) MSYS2 + WiX .msi build pipeline for Windows, driven from Linux via dockur/windows (KVM-in-container), no Windows machine or GitHub required. See its own README for status/caveats. - New/updated tests: id-namespace sharing + the 26-entity overflow regression (tests/test_models.py), StrikeRequest split (tests/test_ocr.py), warp_to_map's img_scale param (tests/test_map_vision_warp.py). 44/44 passing. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
134 lines
8.2 KiB
Markdown
134 lines
8.2 KiB
Markdown
# Bug Backlog (from user report, 2026-08-11)
|
|
|
|
Status legend: [x] fixed+tested, [~] partially addressed, [ ] open/needs input
|
|
|
|
- [x] Allies and enemies seem to share indices.
|
|
First pass on this was wrong: I only checked that targets and allies
|
|
are separate id namespaces (they are, always were) and stopped there.
|
|
The actual bug was one level down: `Board.add_target`/`add_ally`'s
|
|
auto-id assignment (`used = {t.id for t in self.targets if t.type ==
|
|
type_}`) was scoped **per type**, not per group — a Tank and an
|
|
Infantry auto-added back to back both got id "A", each type getting
|
|
its own independent A/B/C... sequence instead of sharing one across
|
|
the whole group. Fixed: the id namespace split is targets-vs-allies
|
|
ONLY, type never subdivides it further. New regression test
|
|
(`test_auto_id_is_shared_across_types_within_targets_and_within_allies`).
|
|
- [x] Regression FROM the fix above, caught via a real traceback: sharing
|
|
one A/B/C... sequence across a whole group (instead of per-type)
|
|
made it much easier to actually run out of the 26 letters --
|
|
`next(c for c in string.ascii_uppercase if c not in used)` raises
|
|
`StopIteration` the instant all 26 are taken, silently killing
|
|
whatever button click triggered `add_target`/`add_ally` (this is
|
|
what "Accept as"/"Accept all" doing nothing turned out to be, see
|
|
below). Fixed with `_next_free_id()`: rolls over to two-letter ids
|
|
("AA", "AB", ...) instead of raising, can't run out. New test
|
|
(`test_auto_id_survives_past_26_entities_in_one_group`).
|
|
- [x] Ally type 'ally' is called Enemy on map title.
|
|
`icons._target_type_label` (now public `icons.target_type_label`)
|
|
already special-cased this for the type picker, but the map's
|
|
right-click popover heading, "Change type (...)" button, and toast all
|
|
printed `obj.type.value` directly instead, so an Ally with the
|
|
ad-hoc TargetType.ENEMY still showed "Enemy" everywhere except the
|
|
picker itself. Fixed in `app.py` (`_display_name`, and the three
|
|
spots using it).
|
|
- [x] Reordering firing commands lags UI hard.
|
|
`FiringPanel._reorder()` was calling `self.on_change()` — app.py's
|
|
full-app refresh (re-solve every target's clue graph, dedupe, redraw
|
|
the map, THEN rebuild the panel) — on every single drag-drop, even
|
|
though reordering touches no location/clue/coord state at all. Now
|
|
calls a local `self.refresh()` instead.
|
|
- [x] "Always show geo" doesn't reliably work / blast radius should stay
|
|
shown too.
|
|
`GridCanvas._draw_geo_overlays()`'s candidate list was
|
|
`reference_points + targets` only — Allies have a `show_geo_desc` pin
|
|
in the UI and can carry OCR'd clues too, but were never drawn.
|
|
Added. `_draw_blast_radius()` only ever looked at `self.selected`,
|
|
ignoring `show_geo_desc` entirely, so pinning it and then selecting/
|
|
deselecting something else made it vanish; now iterates every
|
|
selected-or-pinned target.
|
|
- [x] Clearing the board doesn't clear allies.
|
|
`Board.clear()` cleared everything except `self.allies`. Fixed, plus
|
|
the "clear board?" confirm-dialog's early-return guard (which skipped
|
|
the whole action if only allies were on the board) now checks allies
|
|
too.
|
|
- [x] Allow right-click on Clear button: clear all enemies/units/flights,
|
|
keep spotters/RPs/nest.
|
|
New `Board.clear_units()` + a right-click popover on the header's
|
|
Clear button wired to it.
|
|
- [x] On map-reading error: save a screenshot locally to adapt the algo.
|
|
New `debug_capture.py` — `save_map_read_failure()` writes the PNG +
|
|
the solver's rejection reason under
|
|
`$XDG_DATA_HOME/fenigma/debug_captures/failures/`, wired into
|
|
`app.py`'s `_start_map_import`.
|
|
- [x] When the user corrects the grid, store screenshot + ground truth too.
|
|
`debug_capture.save_grid_correction()`, wired into `_accept_grid`:
|
|
fires only when the accepted `GridSolution` isn't the one auto-solve
|
|
produced (the user actually dragged a handle in GridFixDialog), saves
|
|
both solutions under `.../debug_captures/corrections/`.
|
|
- [x] Many map screenshots seem to get read as text; if nothing relevant is
|
|
found, also store the image to check whether it was actually a map.
|
|
`debug_capture.save_maybe_map()`, wired into `_ocr_png`: fires when a
|
|
screenshot (not a plain-text paste) fell through to the OCR/text path
|
|
and `_merge_all` found nothing at all. Saved under
|
|
`.../debug_captures/maybe_map/`.
|
|
- [x] Unable to parse 3 given chat messages (Infantry "taking fire" fire-
|
|
support requests).
|
|
A different grammar from the existing Marine Garrison fire-support
|
|
request: reversed shell word order ("Requesting X Shell" vs "X Shells
|
|
requested"), a bare "before/by <time>" deadline (no "Requested"/
|
|
dashes), and either a direct "on our position at <coord>" or a
|
|
bearing/distance offset from that same inline position (not a named
|
|
board entity, so resolved directly via
|
|
`solver.point_from_bearing_distance` rather than through a Clue).
|
|
New extractors in `ocr.py`, wired into `parse_intel_blocks`'s
|
|
`flush()`. 3 new regression tests, all passing (`tests/test_ocr.py`).
|
|
- [x] Follow-up bug in the above: the bearing/distance-offset variant
|
|
names TWO different places (the reporting unit's own position, and
|
|
a separate fire point offset from it), but only produced one Target
|
|
entity, sitting at the offset point but still labeled with the
|
|
unit's own type/id (e.g. "Infantry#11" at a spot no infantry is
|
|
actually at). Math itself was right; the single-entity shape wasn't.
|
|
Now produces two entries: the original (Infantry#N etc.) keeps its
|
|
own reported position with no shell/deadline, and a new synthetic
|
|
`Strike#<TypeWord><id>` entry (e.g. `Strike#Infantry11`) carries the
|
|
shell/deadline at the computed offset coord. 2 more regression tests.
|
|
|
|
- [x] When the user deletes/replaces the map screenshot, capture whatever
|
|
units they confirmed as ground truth for it.
|
|
`ScreenshotImport.baseline_targets`/`baseline_allies` (a snapshot of
|
|
`board.targets`/`board.allies` taken when the grid is confirmed,
|
|
`Target`/`Ally` are identity-hashable so these are plain sets of the
|
|
live objects) let `app.py` tell "added while this screenshot was up"
|
|
apart from "was already on the board". `Proposal` also now records
|
|
`confirmed_type` (what the user actually accepted it as, which can
|
|
differ from the detector's own guess via "Accept as..."). All of it
|
|
-- every proposal's accept/reject/undecided verdict, plus every
|
|
target/ally added with no matching proposal at all (a manual add or
|
|
an OCR-text merge run alongside the screenshot) -- is saved via
|
|
`debug_capture.save_marker_ground_truth()` under
|
|
`.../debug_captures/marker_ground_truth/`. Wired into all three
|
|
places a screenshot stops being "the active one": explicit drop, a
|
|
new screenshot pasted straight over it, and window close.
|
|
|
|
## Resolved via a real traceback (not guessed)
|
|
|
|
- [x] "Accept as" / "Accept all" on proposed targets doing nothing.
|
|
A real traceback from the running app nailed it: `StopIteration`
|
|
from `Board.add_ally`'s id auto-assignment once 26 allies existed
|
|
already (see the id-namespace regression entry above) — every
|
|
accept attempt after that silently died before the ally/target
|
|
ever got added, popover already closed by the time it happened.
|
|
Fixed there; not a separate bug.
|
|
|
|
## Needs more scope / your input before I keep going
|
|
|
|
- [ ] Enemy type detection needs to be more robust; read the entity id
|
|
label so dedup is reliable; detect death from the log.
|
|
All three are real computer-vision/OCR feature work (better marker
|
|
classification in `map_vision.py`'s `classify_marker`, a new OCR pass
|
|
reading each marker's id label off the map screenshot, and a
|
|
"<Type>#<id> Destroyed" log-scan tied into a dedup key that includes
|
|
that read id) rather than bugs with a small fix. Worth its own pass
|
|
once there's a batch of the `debug_capture` failure/maybe_map
|
|
screenshots above to develop against.
|