Commit Graph

  • 4a195d9848 Remove assertion from collision detection kngwyu 2020-09-10 11:52:32 +0900
  • 1bcb90a259 Remove debug flag kngwyu 2020-09-10 00:23:12 +0900
  • 4cae7770dc Remove unused imports kngwyu 2020-09-09 15:08:44 +0900
  • 3c3a145de2 [Four Rooms] Change the start position kngwyu 2020-09-07 17:44:57 +0900
  • b8850f670b Use np instead of math kngwyu 2020-08-16 14:09:54 +0900
  • 1a8d5eb3bb
    Merge pull request #1 from kngwyu/customizable Yuji Kanagawa 2020-08-04 14:32:25 +0900
  • 7529f850b5 Add screenshots in README kngwyu 2020-08-04 01:45:22 +0900
  • b6ef0fa028 Use offset instead of extending the line kngwyu 2020-07-15 00:59:54 +0900
  • 8907d0a2c0 Make use of radius in collision detection kngwyu 2020-07-13 01:15:26 +0900
  • a67db885a2 Fix intersection kngwyu 2020-07-12 18:03:49 +0900
  • c3ab9c9545 Add restitution in manual collision detection kngwyu 2020-07-06 23:16:34 +0900
  • d3855607a0 Use DistReward/GoalReward instead of Dense/Sparse kngwyu 2020-07-06 00:52:28 +0900
  • cb9dcc554e Return position in info kngwyu 2020-07-06 00:52:14 +0900
  • 266ef3b855 Change VELOCITY_LIMITS in point kngwyu 2020-07-06 00:48:45 +0900
  • 4001fef23b Some style fixes kngwyu 2020-07-01 14:20:23 +0900
  • 14351830bb Remove tensorflow headers and Add doc comments kngwyu 2020-07-01 14:12:06 +0900
  • 91249105b8 Add INNER_REWARD_SCALING and More flexible reward for ant kngwyu 2020-07-01 12:42:40 +0900
  • d5cc345080 Make some configurations class attributes kngwyu 2020-06-30 22:42:22 +0900
  • bbbe0f38e3 Fix gym warning kngwyu 2020-06-30 16:33:07 +0900
  • f23b39067a Fix 2Rooms Reward kngwyu 2020-06-30 13:17:11 +0900
  • 142b42e34f Add 2Rooms kngwyu 2020-06-30 01:38:02 +0900
  • 767bd1891a Fix format specifier kngwyu 2020-06-28 18:46:09 +0900
  • 86346478f0 Minor fixes kngwyu 2020-06-26 19:15:50 +0900
  • 083d6f8dc8 More precise obs space for point mazes kngwyu 2020-06-24 18:44:47 +0900
  • c9ebb1e2c7 Implement 4Rooms kngwyu 2020-06-23 01:13:05 +0900
  • d08cfe5d0e Introduce MazeTask for customizability kngwyu 2020-06-16 13:47:40 +0900
  • c91a4bc8a7 More detailed tests kngwyu 2020-06-04 14:38:15 +0900
  • c597371aa3 Update README kngwyu 2020-06-04 14:34:00 +0900
  • 6bc5cf9739 Introduce MazeCell and refactor kngwyu 2020-06-03 23:41:14 +0900
  • d4f588cf0c Fix reward of sparse setting kngwyu 2020-05-31 18:14:52 +0900
  • e4d6338a30 Use a tiny heuristics in collision detection kngwyu 2020-05-31 16:42:37 +0900
  • 33032dd48e Fix collision detection kngwyu 2020-05-31 16:37:06 +0900
  • bd7dd5bcfc Larger contact parameter kngwyu 2020-05-31 12:58:33 +0900
  • 7431980838 Modify collision detection kngwyu 2020-05-31 01:35:00 +0900
  • 348e975e60 Prevent the point from going through the wall kngwyu 2020-05-30 18:24:11 +0900
  • 741746a400 PointMazeMaze -> PointMaze kngwyu 2020-05-30 15:33:09 +0900
  • bc40d4cf9b Temporally exclude Block and BlockMaze kngwyu 2020-05-30 00:14:24 +0900
  • 38f87fbb2d Implement a goal base reward function kngwyu 2020-05-29 23:54:03 +0900
  • 7c20df20d7 Do not use goal kngwyu 2020-05-29 22:56:09 +0900
  • 2ee4e78945 Give goal reward kngwyu 2020-05-29 20:38:48 +0900
  • b77425efdb Refactor using AgentModel kngwyu 2020-05-29 17:29:14 +0900
  • 7287642a76 Use self.sim instead of physics kngwyu 2020-05-29 17:04:26 +0900
  • 27ebe4ffc1 manual_collision=True kngwyu 2020-05-29 16:44:27 +0900
  • 025e774516 Fix PointEnv.set_state kngwyu 2020-05-26 12:21:52 +0900
  • f507209fd9 Add setup.py kngwyu 2020-05-26 01:07:24 +0900
  • a3007a7b81 Make it work kngwyu 2020-05-25 17:26:57 +0900
  • 034bd64990 INITIAL kngwyu 2020-05-21 19:05:06 +0900