README: clipboard text is the primary input now, document scout flights

Selecting text in-game copies it to the clipboard, screenshots were
never the only way in and are now explicitly the fallback for when a
selection isn't practical. Also mention scout flight planning and the
clipboard auto-watch toggle, both added since the last README pass.
This commit is contained in:
Dominik Moritz Roth 2026-08-09 12:33:25 +02:00
parent 40387d64b0
commit 9295b9bbab

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<p align="center"><b>Fe</b> (iron) + enigma, we solve the geometric puzzles.</p>
A companion app that mostly automates **IRON NEST: Heavy Turret Simulator** for you. Screenshot the game's typewriter orders and it solves the geo puzzle and the trajectory math, handing you ready-to-fire commands: elevation, azimuth, number of powder charges. Screenshot the field log and it picks up kills and newly-spotted units automatically. You can also plan strikes of your own, picking a shell for the blast radius you need. Pure screen-reading, no game files touched, no input injected.
A companion app that mostly automates **IRON NEST: Heavy Turret Simulator** for you. Select the game's typewriter orders (selecting text in-game copies it to your clipboard automatically) and it solves the geo puzzle and the trajectory math, handing you ready-to-fire commands: elevation, azimuth, number of powder charges. Screenshotting works the same way when a selection isn't practical. Select or screenshot the field log the same way and it picks up kills and newly-spotted units automatically. You can also plan strikes and scout flights of your own. Pure screen-reading, no game files touched, no input injected.
![Showcase](showcase.png)
## What it does
- **Reads orders, solves the geometry.** Paste/screenshot the in-game typewriter text and it parses absolute grid refs and relative bearing/distance descriptions, then resolves everything into map coordinates, chained clues ("Bearing 293 from Alpha") included. The map shows its work: the actual bearing lines/circles behind each resolved position. When a description is genuinely ambiguous (two intersections), both candidates are shown instead of guessing.
- **Reads orders, solves the geometry.** Copy (or screenshot) the in-game typewriter text and it parses absolute grid refs and relative bearing/distance descriptions, then resolves everything into map coordinates, chained clues ("Bearing 293 from Alpha") included. The map shows its work: the actual bearing lines/circles behind each resolved position. When a description is genuinely ambiguous (two intersections), both candidates are shown instead of guessing.
- **Calculates the shot.** Every resolved target gets a live firing card: elevation, azimuth, and minimum powder charge, computed from the Nest.
- **Tracks the battle.** A second screenshot of the field log marks units destroyed and folds in newly-spotted contacts, merging with what's already known instead of duplicating it.
- **Tracks the battle.** A second copy/screenshot of the field log marks units destroyed and folds in newly-spotted contacts, merging with what's already known instead of duplicating it.
- **Plans strikes.** Drop a strike anywhere on the map and pick a shell to preview its blast radius before committing.
- **Plans scout flights.** Click the map to plot a scout flight's sweep path: it anchors to the large grid square you're pointing at and reads the heading off exactly where in that square you click, previewed live before you commit.
- **Watches the clipboard for you.** Toggle auto-watch and every new screenshot or copied intel text gets read and merged automatically, no manual fetch between orders.
## Install