New bullet plus a figure showing a rectified screenshot on the board -- the
cell labels painted on the table land on the app's own grid lines, which is
the whole claim. Also notes OpenCV in the deps and the stack, and that this
is Linux-only.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
No test suite existed before this, which is exactly how a real
regression (the bold-span coordinate-squashing bug, and the
'Type#id:'/'<ref>: <value>' header collision, both from this session)
went unnoticed until manually re-triggered. One test per format,
cross-referenced against the full commit history so nothing already
shipped gets silently dropped by a future change:
tests/test_ocr.py: standard blocks, the calibration target line,
destruction reports (digit and letter id), train-arrival intel,
ad-hoc Enemy installations (+ their destroyed reports), Listening
Post/Coastal Battery, Marine Garrison fire-support requests, multi-
word RP names, bare-name-header targets, the bold-span coordinate-
squashing regression specifically, forward-observer report
triangulation, the '<ref>: <value>' clue grammar (+ its header-
collision regression specifically), 16-point compass tolerance, and
grid-only coordinates.
tests/test_solver.py: direct bearing+distance resolution, two-bearing
triangulation, genuine two-distance ambiguity, the nested-circles
compromise-point fallback, toleranced bearings never being used to
triangulate, and manual coord overrides clearing a stale note.
Runs via ============================= test session starts ==============================
platform linux -- Python 3.14.6, pytest-8.4.2, pluggy-1.6.0
rootdir: /home/dodox/Projects/FeNigma
configfile: pytest.ini
plugins: anyio-4.13.0
collected 21 items
tests/test_ocr.py ............... [ 71%]
tests/test_solver.py ...... [100%]
============================== 21 passed in 0.72s ============================== (pythonpath configured in pytest.ini), dev-only
dependency in requirements-dev.txt so the app itself stays
dependency-light. Documented in the README.
Selecting text in-game copies it to the clipboard, screenshots were
never the only way in and are now explicitly the fallback for when a
selection isn't practical. Also mention scout flight planning and the
clipboard auto-watch toggle, both added since the last README pass.
- src/ironnest_assist/ -> src/fenigma/
- run.sh invokes -m fenigma.app
- APP_ID: eu.dominik-roth.IronNestAssist -> eu.dominik-roth.FeNigma
- window title, IronNestApp class -> FeNigmaApp
- __init__.py docstring, README pgrep hint updated
IRON NEST (the game's own name, e.g. NEST_KEYWORD in ocr.py) is left
untouched, only our own project/app naming changed. Verified: clean
import under the new module path, install.sh still builds the venv
correctly, and the OCR regression sweep (9 known screenshots) still
passes.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
install.sh creates a --system-site-packages venv (so it can still see
the system-installed PyGObject bindings, which pip can't build
reliably) and pip-installs the rest of requirements.txt into it.
Checks for PyGObject (GTK4 + libadwaita) and tesseract up front and
prints per-distro package hints if either is missing, rather than
failing deep into pip install. run.sh now prefers .venv/bin/python3
when it exists, falling back to system python3 otherwise. README gets
an Install section describing this.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Shorter pitch focused on what the app actually automates for the
player: screenshot orders -> geo puzzle + trajectory solved -> ready
fire commands; screenshot the field log -> kills/new contacts picked
up automatically; strike planning with blast-radius preview. Mentions
the map's geometric derivation overlays and ambiguous-intersection
handling. Drops the old deep technical dump in favor of pointing at
code comments for internals. Adds icon.png (used in the header) and
showcase.png (embedded screenshot); icon_alt.png kept as an unused
alternate for now.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
GTK4/libadwaita desktop helper for IRON NEST: Heavy Turret Simulator.
Reads clipboard screenshots of the game's typewriter orders via Tesseract
OCR, parses absolute/relative entity positions, geometrically resolves
relative bearing/distance clues into map coordinates, and provides a
firing-commands sidebar with real ballistics (elevation/azimuth/powder
charge). Screen-reading only — no game files touched, no input injected.
- models.py: Board/Nest/Spotter/ReferencePoint/Target data model
- ocr.py: Tesseract preprocessing + typewriter-text parsing
- solver.py: bearing/distance geometric resolution (4 solvable shapes)
plus position-based dedup for generic contacts later identified more
specifically at the same resolved coord
- ballistics.py / shells.py: elevation/azimuth/charge math, shell types
- grid_widget.py: interactive map canvas (hidden entities and,
optionally, dead targets are excluded from the map view entirely
unless selected)
- firing_panel.py: drag-reorderable firing-command sidebar
- app.py: main window wiring it all together
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>