FEnigma contains the whole word "enigma" while still opening on Fe (iron), matching IRON NEST; FeNigma only contained "nigma". The cost is that iron's symbol is Fe, not FE. Code paths are untouched: the Python package stays lowercase `fenigma`, and the git remote URL is unchanged since the repository itself has not been renamed. APP_ID moved too, which is safe -- it is only the GTK application id, with no saved state derived from it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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Icons
Extracted from the game's own GameAssets/Assets/Texture2D (gitignored,
not redistributed as a whole), for reuse in FEnigma's UI rather than
redrawing equivalents from scratch. Two source filenames had typos in
the game files themselves ("Frendly_", "Refrence_Point_"), corrected
here on copy; everything else keeps its original name.
targets/enemy/,targets/friendly/- one marker icon per game unit type,Enemy_*.png/Friendly_*.png(originallyFrendly_*.png). Not a strict 1:1 withTargetTypeinmodels.py, the game has more unit types than this app currently tracks as targets, pick whichever fits closest per type.reference_points/-ReferencePoint_A.png.._D.png(originallyRefrence_Point_*.png), the four lettered RP markers.shells/- one icon perShellenum member inshells.py, named to match exactly (AP.png,HE.png, ...), safe to look up byShell.namedirectly. Source filenames for the ones without a game short-code baked in: MSTD <- "Mustard Gas_DemoBlocked.png", TEAR <- "Tear Gas.png", PRPG <- "Propaganda.png", PHGN <- "Phosgene.png", ATMC <- "Nuclear.png".nest/IronNest.png- the Iron Nest / FDC unit icon (originally "IronNest Unit Icon.png").misc/ScoutPlane.png- scout-flight icon (originally "Scout Plane B.png"), fits the app's scout flight planning feature.