A companion app that mostly automates the game 'Iron Nest' for you.
Go to file
Dominik Roth 3955fa42c7 Drop TargetType.HOSTILE_*, track allies as their own Ally collection
Two related changes:

1. TargetType.HOSTILE_ARTILLERY/HOSTILE_TANK renamed to ARTILLERY/TANK,
   dropping the baked-in hostility assumption from the type name
   itself (a type describes the unit kind now, not an allegiance).
   Migration entries added for both, plus the already-existing
   COASTAL_BATTERY one, so old save files still load.

2. A friendly contact ('FriendlyTank#1:', detected by stripping a
   leading 'Friendly'/'Hostile' word off the type word before matching
   it, see ocr.py's _resolve_target_type()) is NOT a Target with a flag
   flipped, it's tracked as a new, entirely separate Ally
   (Board.allies), with its own id namespace: an ally Tank#1 and a
   hostile Target Tank#1 are two unrelated things that happen to share
   an id, not a collision (verified directly, see the rendered
   screenshot both coexisting). Ally intentionally has none of Target's
   firing-relevant fields (shell/powder_charges/assignment/alive),
   allies are never fired on. 'Hostile' and no prefix at all both mean
   a regular (non-ally) Target, not-ally is the default.

   Wired through: Board.add_ally/remove_ally, placed_entities_all()/
   ambiguous_entities_all() (new 'ally' category, cyan on the map,
   distinct from every other category's color), solver.resolve_board()
   (allies' own clues resolve too), find_by_name() (an ally can be a
   clue reference target), save/load round-trip, a new 'Allies' header
   popover mirroring Targets' (position/hide/geo-overlay/remove, no
   shell/charge/alive controls), and ParsedInfo.allies as a same-shaped
   but separate dict from ParsedInfo.targets, merged by a new
   _merge_allies() alongside _merge_targets() in _merge_all().

Verified: full test suite (added a dedicated OCR test for the Friendly/
Hostile/bare-prefix routing), a GTK smoke test round-tripping an ally
through save/load and the popover build, and a rendered screenshot
showing an ally Tank#1 and a hostile Target Tank#1 both on the map at
once with the same id, distinct colors, no collision.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-09 20:23:42 +02:00
assets/icons Shell icon picker: fix real sizing bugs, crop icon padding, inline grid for Add Strike 2026-08-09 19:28:41 +02:00
docs docs: map-vision pipeline status + BFS grid-growing plan 2026-08-09 14:49:40 +02:00
src/fenigma Drop TargetType.HOSTILE_*, track allies as their own Ally collection 2026-08-09 20:23:42 +02:00
tests Drop TargetType.HOSTILE_*, track allies as their own Ally collection 2026-08-09 20:23:42 +02:00
.gitignore Add game-extracted UI icons: target markers, RP letters, shell set, nest, scout plane 2026-08-09 18:54:27 +02:00
icon_alt.png Rewrite README short, rename project to FeNigma, add icon/showcase 2026-08-08 20:15:14 +02:00
icon.png Rewrite README short, rename project to FeNigma, add icon/showcase 2026-08-08 20:15:14 +02:00
install.sh Add install.sh, run.sh uses the venv when present 2026-08-08 20:18:15 +02:00
pytest.ini Add a real pytest suite: 21 tests covering every OCR format + solver geometry 2026-08-09 18:20:27 +02:00
README.md Add a real pytest suite: 21 tests covering every OCR format + solver geometry 2026-08-09 18:20:27 +02:00
requirements-dev.txt Add a real pytest suite: 21 tests covering every OCR format + solver geometry 2026-08-09 18:20:27 +02:00
requirements.txt Sweep em-dashes out of code, docstrings, and requirements.txt 2026-08-08 20:27:53 +02:00
run.sh Rename package/app to FeNigma consistently 2026-08-08 20:20:43 +02:00
showcase.png Rewrite README short, rename project to FeNigma, add icon/showcase 2026-08-08 20:15:14 +02:00


FeNigma

Fe (iron) + enigma, we solve the geometric puzzles.

A companion app that mostly automates IRON NEST: Heavy Turret Simulator for you. Select the game's typewriter orders (selecting text in-game copies it to your clipboard automatically) and it solves the geo puzzle and the trajectory math, handing you ready-to-fire commands: elevation, azimuth, number of powder charges. Screenshotting works the same way when a selection isn't practical. Select or screenshot the field log the same way and it picks up kills and newly-spotted units automatically. You can also plan strikes and scout flights of your own. Pure screen-reading, no game files touched, no input injected.

Showcase

What it does

  • Reads orders, solves the geometry. Copy (or screenshot) the in-game typewriter text and it parses absolute grid refs and relative bearing/distance descriptions, then resolves everything into map coordinates, chained clues ("Bearing 293 from Alpha") included. The map shows its work: the actual bearing lines/circles behind each resolved position. When a description is genuinely ambiguous (two intersections), both candidates are shown instead of guessing.
  • Calculates the shot. Every resolved target gets a live firing card: elevation, azimuth, and minimum powder charge, computed from the Nest.
  • Tracks the battle. A second copy/screenshot of the field log marks units destroyed and folds in newly-spotted contacts, merging with what's already known instead of duplicating it.
  • Plans strikes. Drop a strike anywhere on the map and pick a shell to preview its blast radius before committing.
  • Plans scout flights. Click the map to plot a scout flight's sweep path: it anchors to the large grid square you're pointing at and reads the heading off exactly where in that square you click, previewed live before you commit.
  • Watches the clipboard for you. Toggle auto-watch and every new screenshot or copied intel text gets read and merged automatically, no manual fetch between orders.

Install

./install.sh

Sets up a venv for the Python deps (Pillow, numpy, pytesseract) and checks for the system packages that pip can't install: GTK4/libadwaita bindings and tesseract. If either is missing it prints the package names for your distro and stops, install those and re-run.

Run

./run.sh

Uses the venv from install.sh if one exists, otherwise falls back to system python3. GTK apps with this app ID are single-instance, if a run gets killed uncleanly it can leave a zombie registered on D-Bus and silently no-op the next launch. If ./run.sh seems to do nothing, pgrep -af fenigma and kill any stragglers first.

Tests

pip install -r requirements-dev.txt
pytest

Regression coverage for every intel-text format the OCR pipeline understands and the solver's geometry, in tests/. Run this before trusting a change to ocr.py/solver.py, several of the formats have collided with each other in non-obvious ways before.

Stack

GTK4 + libadwaita (PyGObject) for the UI, Tesseract (via pytesseract) for OCR, Pillow/numpy for preprocessing. Details on the coordinate system, OCR formats, and solver internals live in code comments (solver.py, ocr.py, models.py) rather than here.