FEnigma contains the whole word "enigma" while still opening on Fe (iron), matching IRON NEST; FeNigma only contained "nigma". The cost is that iron's symbol is Fe, not FE. Code paths are untouched: the Python package stays lowercase `fenigma`, and the git remote URL is unchanged since the repository itself has not been renamed. APP_ID moved too, which is safe -- it is only the GTK application id, with no saved state derived from it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
26 lines
1.3 KiB
Markdown
26 lines
1.3 KiB
Markdown
# Icons
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Extracted from the game's own `GameAssets/Assets/Texture2D` (gitignored,
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not redistributed as a whole), for reuse in FEnigma's UI rather than
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redrawing equivalents from scratch. Two source filenames had typos in
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the game files themselves ("Frendly_", "Refrence_Point_"), corrected
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here on copy; everything else keeps its original name.
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- `targets/enemy/`, `targets/friendly/` - one marker icon per game unit
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type, `Enemy_*.png` / `Friendly_*.png` (originally `Frendly_*.png`).
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Not a strict 1:1 with `TargetType` in `models.py`, the game has more
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unit types than this app currently tracks as targets, pick whichever
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fits closest per type.
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- `reference_points/` - `ReferencePoint_A.png` .. `_D.png` (originally
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`Refrence_Point_*.png`), the four lettered RP markers.
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- `shells/` - one icon per `Shell` enum member in `shells.py`, named to
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match exactly (`AP.png`, `HE.png`, ...), safe to look up by
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`Shell.name` directly. Source filenames for the ones without a game
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short-code baked in: MSTD <- "Mustard Gas_DemoBlocked.png", TEAR <-
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"Tear Gas.png", PRPG <- "Propaganda.png", PHGN <- "Phosgene.png",
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ATMC <- "Nuclear.png".
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- `nest/IronNest.png` - the Iron Nest / FDC unit icon (originally
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"IronNest Unit Icon.png").
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- `misc/ScoutPlane.png` - scout-flight icon (originally "Scout Plane
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B.png"), fits the app's scout flight planning feature.
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