FEnigma/assets/icons/README.md
Dominik Roth 489f59bcce Rename the display name from FeNigma to FEnigma
FEnigma contains the whole word "enigma" while still opening on Fe (iron),
matching IRON NEST; FeNigma only contained "nigma". The cost is that iron's
symbol is Fe, not FE.

Code paths are untouched: the Python package stays lowercase `fenigma`, and
the git remote URL is unchanged since the repository itself has not been
renamed. APP_ID moved too, which is safe -- it is only the GTK application
id, with no saved state derived from it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-10 21:42:07 +02:00

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# Icons
Extracted from the game's own `GameAssets/Assets/Texture2D` (gitignored,
not redistributed as a whole), for reuse in FEnigma's UI rather than
redrawing equivalents from scratch. Two source filenames had typos in
the game files themselves ("Frendly_", "Refrence_Point_"), corrected
here on copy; everything else keeps its original name.
- `targets/enemy/`, `targets/friendly/` - one marker icon per game unit
type, `Enemy_*.png` / `Friendly_*.png` (originally `Frendly_*.png`).
Not a strict 1:1 with `TargetType` in `models.py`, the game has more
unit types than this app currently tracks as targets, pick whichever
fits closest per type.
- `reference_points/` - `ReferencePoint_A.png` .. `_D.png` (originally
`Refrence_Point_*.png`), the four lettered RP markers.
- `shells/` - one icon per `Shell` enum member in `shells.py`, named to
match exactly (`AP.png`, `HE.png`, ...), safe to look up by
`Shell.name` directly. Source filenames for the ones without a game
short-code baked in: MSTD <- "Mustard Gas_DemoBlocked.png", TEAR <-
"Tear Gas.png", PRPG <- "Propaganda.png", PHGN <- "Phosgene.png",
ATMC <- "Nuclear.png".
- `nest/IronNest.png` - the Iron Nest / FDC unit icon (originally
"IronNest Unit Icon.png").
- `misc/ScoutPlane.png` - scout-flight icon (originally "Scout Plane
B.png"), fits the app's scout flight planning feature.