Board.clear() drops the Nest position, spotters, reference points, and
targets; wired to a header button behind a confirm dialog since it's
not reversible.
The clipboard-watch toggle connects to Gdk.Clipboard's 'changed'
signal and re-runs the merge-all OCR flow automatically whenever the
clipboard gains new image content, skipping non-image changes (e.g.
text copied elsewhere) so it doesn't spam toasts. Off by default.
Disconnected on window destroy.
'Target is at- Q4 4:2' (no #id, unlike the usual block shape) is how
the game's very first order gives the target. Store it as a fixed
(UNKNOWN, "1") entry since there's only ever one.
Same style fix applied to the README earlier, extended everywhere:
replaced " -- " with commas/colons/periods (picking whichever reads
right per occurrence, splitting into two sentences where the clauses
were independent), fixed a few user-facing strings along the way
(entity list rows, placement/strike toasts, ambiguous-candidate tag,
shell picker button label). Left three intentional non-prose uses
alone: the "unassigned" dash glyph in firing_panel.py (and its
docstring diagram), and ocr.py's dash-variant regex character class,
which needs to literally match em/en-dashes in OCR'd text.
Also caught and fixed a stale models.py docstring claiming "no solver
yet" (solver.py has existed for a while) while touching that
paragraph anyway, and a formatting artifact in coord_dialog.py's
docstring left by the sed pass (misaligned comma from a since-removed
alignment gap).
Verified: py_compile across all files, the 9-screenshot OCR
regression sweep, and a GTK smoke test exercising the edited
toast/placement code paths.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- src/ironnest_assist/ -> src/fenigma/
- run.sh invokes -m fenigma.app
- APP_ID: eu.dominik-roth.IronNestAssist -> eu.dominik-roth.FeNigma
- window title, IronNestApp class -> FeNigmaApp
- __init__.py docstring, README pgrep hint updated
IRON NEST (the game's own name, e.g. NEST_KEYWORD in ocr.py) is left
untouched, only our own project/app naming changed. Verified: clean
import under the new module path, install.sh still builds the venv
correctly, and the OCR regression sweep (9 known screenshots) still
passes.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
install.sh creates a --system-site-packages venv (so it can still see
the system-installed PyGObject bindings, which pip can't build
reliably) and pip-installs the rest of requirements.txt into it.
Checks for PyGObject (GTK4 + libadwaita) and tesseract up front and
prints per-distro package hints if either is missing, rather than
failing deep into pip install. run.sh now prefers .venv/bin/python3
when it exists, falling back to system python3 otherwise. README gets
an Install section describing this.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Shorter pitch focused on what the app actually automates for the
player: screenshot orders -> geo puzzle + trajectory solved -> ready
fire commands; screenshot the field log -> kills/new contacts picked
up automatically; strike planning with blast-radius preview. Mentions
the map's geometric derivation overlays and ambiguous-intersection
handling. Drops the old deep technical dump in favor of pointing at
code comments for internals. Adds icon.png (used in the header) and
showcase.png (embedded screenshot); icon_alt.png kept as an unused
alternate for now.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
GTK4/libadwaita desktop helper for IRON NEST: Heavy Turret Simulator.
Reads clipboard screenshots of the game's typewriter orders via Tesseract
OCR, parses absolute/relative entity positions, geometrically resolves
relative bearing/distance clues into map coordinates, and provides a
firing-commands sidebar with real ballistics (elevation/azimuth/powder
charge). Screen-reading only — no game files touched, no input injected.
- models.py: Board/Nest/Spotter/ReferencePoint/Target data model
- ocr.py: Tesseract preprocessing + typewriter-text parsing
- solver.py: bearing/distance geometric resolution (4 solvable shapes)
plus position-based dedup for generic contacts later identified more
specifically at the same resolved coord
- ballistics.py / shells.py: elevation/azimuth/charge math, shell types
- grid_widget.py: interactive map canvas (hidden entities and,
optionally, dead targets are excluded from the map view entirely
unless selected)
- firing_panel.py: drag-reorderable firing-command sidebar
- app.py: main window wiring it all together
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>