32 lines
2.1 KiB
Markdown
32 lines
2.1 KiB
Markdown
<h1 align="center">
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<img src='icon.png' width="150px" style="margin-top: 20px;">
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<br>
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<b>FeNigma</b>
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<br>
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</h1>
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<p align="center"><b>Fe</b> (iron) + enigma, we solve the geo puzzles.</p>
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A companion app that mostly automates **IRON NEST: Heavy Turret Simulator** for you. Screenshot the game's typewriter orders and it solves the geo puzzle and the trajectory math, handing you ready-to-fire commands: elevation, azimuth, number of powder charges. Screenshot the field log and it picks up kills and newly-spotted units automatically. You can also plan strikes of your own, picking a shell for the blast radius you need. Pure screen-reading, no game files touched, no input injected.
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## What it does
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- **Reads orders, solves the geometry.** Paste/screenshot the in-game typewriter text and it parses absolute grid refs and relative bearing/distance descriptions, then resolves everything into map coordinates, chained clues ("Bearing 293 from Alpha") included. The map shows its work: the actual bearing lines/circles behind each resolved position. When a description is genuinely ambiguous (two intersections), both candidates are shown instead of guessing.
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- **Calculates the shot.** Every resolved target gets a live firing card: elevation, azimuth, and minimum powder charge, computed from the Nest.
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- **Tracks the battle.** A second screenshot of the field log marks units destroyed and folds in newly-spotted contacts, merging with what's already known instead of duplicating it.
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- **Plans strikes.** Drop a strike anywhere on the map and pick a shell to preview its blast radius before committing.
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## Run
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```bash
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./run.sh
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```
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GTK apps with this app ID are single-instance, if a run gets killed uncleanly it can leave a zombie registered on D-Bus and silently no-op the next launch. If `./run.sh` seems to do nothing, `pgrep -af ironnest_assist` and kill any stragglers first.
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## Stack
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GTK4 + libadwaita (PyGObject) for the UI, Tesseract (via pytesseract) for OCR, Pillow/numpy for preprocessing. Details on the coordinate system, OCR formats, and solver internals live in code comments (`solver.py`, `ocr.py`, `models.py`) rather than here.
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