kngwyu
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4a195d9848
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Remove assertion from collision detection
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2020-09-10 11:57:41 +09:00 |
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kngwyu
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1bcb90a259
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Remove debug flag
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2020-09-10 00:23:12 +09:00 |
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kngwyu
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4cae7770dc
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Remove unused imports
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2020-09-09 15:08:44 +09:00 |
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kngwyu
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3c3a145de2
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[Four Rooms] Change the start position
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2020-09-07 17:58:29 +09:00 |
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kngwyu
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b8850f670b
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Use np instead of math
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2020-08-16 14:09:54 +09:00 |
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Yuji Kanagawa
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1a8d5eb3bb
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Merge pull request #1 from kngwyu/customizable
Introduce MazeTask for customizability
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2020-08-04 14:32:25 +09:00 |
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kngwyu
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7529f850b5
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Add screenshots in README
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2020-08-04 02:19:24 +09:00 |
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kngwyu
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b6ef0fa028
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Use offset instead of extending the line
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2020-07-15 00:59:54 +09:00 |
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kngwyu
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8907d0a2c0
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Make use of radius in collision detection
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2020-07-13 01:15:26 +09:00 |
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kngwyu
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a67db885a2
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Fix intersection
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2020-07-13 00:24:45 +09:00 |
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kngwyu
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c3ab9c9545
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Add restitution in manual collision detection
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2020-07-06 23:19:49 +09:00 |
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kngwyu
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d3855607a0
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Use DistReward/GoalReward instead of Dense/Sparse
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2020-07-06 00:52:28 +09:00 |
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kngwyu
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cb9dcc554e
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Return position in info
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2020-07-06 00:52:14 +09:00 |
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kngwyu
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266ef3b855
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Change VELOCITY_LIMITS in point
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2020-07-06 00:48:45 +09:00 |
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kngwyu
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4001fef23b
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Some style fixes
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2020-07-01 14:20:23 +09:00 |
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kngwyu
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14351830bb
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Remove tensorflow headers and Add doc comments
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2020-07-01 14:12:06 +09:00 |
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kngwyu
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91249105b8
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Add INNER_REWARD_SCALING and More flexible reward for ant
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2020-07-01 13:45:09 +09:00 |
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kngwyu
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d5cc345080
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Make some configurations class attributes
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2020-06-30 22:42:22 +09:00 |
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kngwyu
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bbbe0f38e3
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Fix gym warning
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2020-06-30 16:33:07 +09:00 |
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kngwyu
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f23b39067a
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Fix 2Rooms Reward
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2020-06-30 13:17:11 +09:00 |
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kngwyu
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142b42e34f
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Add 2Rooms
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2020-06-30 01:38:02 +09:00 |
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kngwyu
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767bd1891a
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Fix format specifier
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2020-06-28 18:46:09 +09:00 |
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kngwyu
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86346478f0
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Minor fixes
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2020-06-26 19:15:50 +09:00 |
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kngwyu
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083d6f8dc8
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More precise obs space for point mazes
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2020-06-24 22:42:52 +09:00 |
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kngwyu
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c9ebb1e2c7
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Implement 4Rooms
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2020-06-23 01:13:05 +09:00 |
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kngwyu
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d08cfe5d0e
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Introduce MazeTask for customizability
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2020-06-16 13:47:40 +09:00 |
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kngwyu
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c91a4bc8a7
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More detailed tests
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2020-06-04 14:38:15 +09:00 |
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kngwyu
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c597371aa3
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Update README
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2020-06-04 14:34:00 +09:00 |
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kngwyu
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6bc5cf9739
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Introduce MazeCell and refactor
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2020-06-04 14:31:00 +09:00 |
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kngwyu
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d4f588cf0c
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Fix reward of sparse setting
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2020-05-31 18:14:52 +09:00 |
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kngwyu
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e4d6338a30
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Use a tiny heuristics in collision detection
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2020-05-31 16:42:37 +09:00 |
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kngwyu
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33032dd48e
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Fix collision detection
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2020-05-31 16:40:05 +09:00 |
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kngwyu
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bd7dd5bcfc
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Larger contact parameter
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2020-05-31 12:58:33 +09:00 |
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kngwyu
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7431980838
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Modify collision detection
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2020-05-31 01:35:00 +09:00 |
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kngwyu
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348e975e60
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Prevent the point from going through the wall
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2020-05-30 19:48:02 +09:00 |
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kngwyu
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741746a400
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PointMazeMaze -> PointMaze
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2020-05-30 15:33:09 +09:00 |
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kngwyu
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bc40d4cf9b
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Temporally exclude Block and BlockMaze
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2020-05-30 00:14:24 +09:00 |
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kngwyu
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38f87fbb2d
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Implement a goal base reward function
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2020-05-30 00:00:23 +09:00 |
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kngwyu
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7c20df20d7
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Do not use goal
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2020-05-29 23:04:06 +09:00 |
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kngwyu
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2ee4e78945
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Give goal reward
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2020-05-29 20:39:30 +09:00 |
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kngwyu
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b77425efdb
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Refactor using AgentModel
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2020-05-29 17:36:14 +09:00 |
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kngwyu
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7287642a76
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Use self.sim instead of physics
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2020-05-29 17:04:26 +09:00 |
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kngwyu
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27ebe4ffc1
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manual_collision=True
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2020-05-29 16:44:27 +09:00 |
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kngwyu
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025e774516
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Fix PointEnv.set_state
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2020-05-26 12:21:52 +09:00 |
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kngwyu
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f507209fd9
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Add setup.py
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2020-05-26 01:07:24 +09:00 |
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kngwyu
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a3007a7b81
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Make it work
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2020-05-25 17:26:57 +09:00 |
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kngwyu
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034bd64990
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INITIAL
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2020-05-21 19:05:06 +09:00 |
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